Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Played | 3 times |
Cloned | 0 times |
Created | 38 days ago |
Last Updated | 16 days ago |
Visibility | Public |
HP Range80 - 90 (Avg: 85)
AC15
XP1600
Description
Gear Rat Bruisers are the muscle of the Gear Rats, enforcing their rule with brutal efficiency. These heavily augmented fighters are known for their ferocity in close-quarters combat, using their strength and cybernetic enhancements to dominate their foes.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1600 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Brutal Strike
The Gear Rat Bruiser swings their melee weapon, dealing 2d8 + 5 bludgeoning damage.
Cybernetic Charge
The Bruiser can move up to double their speed in a straight line towards a target, and if they end their movement within 5 feet of that target, they can make a melee attack as a bonus action.
Intimidating Presence
As an action, the Bruiser can attempt to frighten a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.