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Post-Apocalyptic

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38 days ago
Last Updated
16 days ago
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Gear Rat Bruiser
CR 5Medium Humanoid
Gear Rat Bruiser
HP Range80 - 90 (Avg: 85)
AC15
XP1600

Description

Gear Rat Bruisers are the muscle of the Gear Rats, enforcing their rule with brutal efficiency. These heavily augmented fighters are known for their ferocity in close-quarters combat, using their strength and cybernetic enhancements to dominate their foes.

Details
SizeMedium
TypeHumanoid
CR5
XP1600
LanguagesNone
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Brutal Strike

The Gear Rat Bruiser swings their melee weapon, dealing 2d8 + 5 bludgeoning damage.

Cybernetic Charge

The Bruiser can move up to double their speed in a straight line towards a target, and if they end their movement within 5 feet of that target, they can make a melee attack as a bonus action.

Intimidating Presence

As an action, the Bruiser can attempt to frighten a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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