Percy Jackson and the Olympians: Legends world illustration - Greek Mythology theme
Greek Mythology

Percy Jackson and the Olympians: Legends

E
Eragonbrian

Where the world of Greek mythology meets modern-day society through the eyes of demigods.

Played0 times
Cloned0 times
Created
124 days ago
Last Updated
25 days ago
VisibilityPublic
Typhon
Typhon
Huge Monstrosity - CR 25
Typhon, often referred to as the Father of All Monsters, embodies chaos and destruction in the natural world. Standing at an imposing height with serpentine body parts, he roars like the storms he commands, unleashing devastation upon the land and sky. His monstrous form is a twisted amalgamation of dragons and a myriad of other beasts, with a multitude of heads that can spew flame or storms, each representing different aspects of nature's fury.
Details
SizeHuge
TypeMonstrosity
CR25
XP50000
LanguagesPrimordial, Draconic
Defenses
Armor Class20
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

10

dexterity

10

constitution

10

intelligence

10

wisdom

10

charisma

10

Appearance

Typhon's skin resembles scales mixed with coarse fur, shifting hues between dark storm clouds and bright lightning. He boasts multiple heads, each one adorned with sharp horns and eyes that glisten like embers. His upper body is muscled and monstrous, adorned with serpentine coils as he looms over the battlefield, exuding an aura of chaos and terror.

Actions

Multi-Headed Chaos

Typhon can attack with up to three of his heads, rolling a separate attack for each. Each attack can deal thunder, fire, or acid damage, based on the heads' elemental manifestation at the time.

Storm of Fury

Typhon unleashes a 60-foot radius tempest centered on himself. Creatures in that area must make a DC 22 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much on a successful one.

Wrath of Nature

Once per long rest, Typhon calls forth a powerful earthquake, causing a tremor that creates difficult terrain in a 120-foot radius around him. Creatures in this area must succeed on a Strength saving throw (DC 24) or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service