Percy Jackson and the Olympians: Legends world illustration - Greek Mythology theme
Greek Mythology

Percy Jackson and the Olympians: Legends

E
Eragonbrian

Where the world of Greek mythology meets modern-day society through the eyes of demigods.

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124 days ago
Last Updated
25 days ago
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Cerberus
Cerberus
Large Fiend - CR 10
Cerberus, the fearsome three-headed hound of the underworld, guards the gates to the realm of the dead, ensuring that no souls escape and no living beings enter without permission. Each of its heads snarls and growls with a different voice, echoing the tormented souls it watches over. This monstrous canine is both a protector and a terrifying reflection of death itself, embodying the harsh reality of mortality. With its fiery breath and unwavering loyalty to Hades, Cerberus is a formidable adversary for any adventurer who dares to approach the realm of the dead.
Details
SizeLarge
TypeFiend
CR10
XP5900
LanguagesInfernal, understands but cannot speak Common
Defenses
Armor Class17
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

10

dexterity

10

constitution

10

intelligence

10

wisdom

10

charisma

10

Appearance

Cerberus possesses a massive, muscular frame covered in black, matted fur, with glowing red eyes and sharp fangs glistening like daggers. Each of its three heads conveys a distinct personality, ranging from snarling aggression to cunning intelligence, and its tail resembles a serpent, adding to the creature's intimidating presence.

Actions

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2d10 + 7 piercing damage.

Fiery Breath (Recharge 5-6)

Each creature in a 30-foot cone must make a DC 18 Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much damage on a successful one.

Multiattack

Cerberus can make three attacks: one with each of its heads.

Terrifying Howl (Recharge 6)

Each creature of Cerberus's choice within 30 feet must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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