Dark Fantasy. world illustration - Dark Fantasy theme
Dark Fantasy

Dark Fantasy.

M
Milka2002

A dark fantasy where there are no people left. And the world is going down the drain.

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25 days ago
Last Updated
14 days ago
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Dryad
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Dryad

Dryads are mystical beings with mossy skin and vibrant green eyes, embodying the spirit of nature. They possess the ability to communicate with animals, excel in archery, and wield powerful magic, making them formidable protectors of the forest.

Umbrans
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Umbrans

Umbrans are enigmatic beings born from the essence of darkness, often concealing their faces behind intricate masks to prevent madness in those who gaze upon them. Devoid of soul and emotions, they navigate the world with a chilling presence, embodying the void from which they emerged.

Basilisk
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Basilisk

Basilisks are a unique race, embodying the fusion of human and serpent. With a human torso and a long, sinuous tail, they possess forked tongues and cold-blooded physiology, allowing them to thrive in warm environments while exhibiting a mesmerizing, reptilian grace.

Lycanthrope
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Lycanthrope

The Lycanthrope is a shape-shifting class that harnesses the primal power of the beast within. By making a personal sacrifice, they can transform from their human form into a powerful animal, gaining enhanced abilities and instincts, but at the cost of their humanity and control during the full moon.

Wind Mages
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Wind Mages

Wind Mages are assertive and ambitious individuals who often abandon traditional elemental training to pursue their own adventurous paths. They thrive on mobility and freedom, serving as aerial spies, charismatic entertainers, or skilled pirates, and engage in passionate, fleeting romances with those who can match their energetic spirit.

Beastmen
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Beastmen

Beastmen are a hybrid race that combines human traits with the primal instincts and physical characteristics of various beasts, featuring animalistic ears, tails, and claws. Their enhanced strength and agility make them formidable in combat and adept at survival, drawing upon their innate connection to the wild.

Merfolk Enchanters
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Merfolk Enchanters

Description Merfolk Enchanters are shape-shifting beings who can assume any form, captivating those around them with their unblinking gaze and melodic voice. Masters of mind control, they weave illusions and enchantments to manipulate the thoughts and emotions of others, drawing them into a world of wonder and danger.

Blood Elves
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Blood Elves

Blood Elves are tall and graceful beings with striking blood-red skin and sharp, angular features. They possess natural strength and high speed, excelling in magic and having a strong connection to blood, which they use as a source of power; however, their dependence on blood for rituals can lead to insanity and a strict adherence to cruel traditions.

Pure-Blooded Vampire
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Pure-Blooded Vampire

Pure-blooded vampires are the aristocrats of the undead, possessing an innate charm and grace that belies their predatory nature. With pale skin, sharp fangs, and an alluring presence, they thrive in the shadows, drawing power from the blood of the living while maintaining a complex relationship with their humanity.

Nithlings
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Nithlings

Nithlings are thin, pale beings with deep-set eyes and dark circles, exuding an aura of coldness. Clad in dark garments that blend with shadows, they possess the ability to teleport and are resistant to shadow magic, but are extremely vulnerable to light and sunlight, making communication with other races challenging as they prefer solitude and lack compassion.

Earth Mage
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Earth Mage

Earth Mages are practical and methodical spellcasters with a deep connection to the land, valuing stability and security in both their magic and personal lives. Skilled in agriculture and construction, they can manipulate the earth to create fortifications and natural barriers, making them formidable in war, while their reliable and supportive nature fosters long-term relationships, often with Water or Fire Mages.

Labeless Mages
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Labeless Mages

Labeless Mages are powerful spellcasters marked by unconventional magical sigils that defy traditional classifications. These mages possess unique abilities that set them apart, allowing them to manipulate magic in ways others cannot, but they must conceal their identities from a government that seeks to exterminate them for their non-standard powers.

Water Mage
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Water Mage

Water Mages are a dual-natured race embodying the serene and the tempestuous. Some are peaceful healers and spiritual leaders, drawn to the stability of Earth Mages, while others are passionate and unpredictable, often engaging in intense relationships with Fire or Air Mages. Their mastery over water allows them to control naval warfare, create whirlpools, and manipulate the seas, thriving as fishermen and sailors in their daily lives.

Abyssal Kin
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Abyssal Kin

The Abyssal Kin are humanoids with pale skin and large, luminous eyes adapted for the dark depths of the ocean. Their long, thin fingers are perfect for intricate tasks, and they possess the ability to regenerate tissue, resist extreme pressure and cold, and master illusions, though they are weak in bright light.

Chromecast Demons
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Chromecast Demons

Chromecast Demons are striking beings with scarlet skin, large eyes featuring vertical pupils that shift in color, and a dim inner glow. They possess sharp claws, elongated ears, fangs, and a demonic tail, granting them high speed and agility. Their unique ability to manipulate time allows them to slow down their surroundings, providing a tactical advantage in combat by dodging attacks and disorienting foes.

Blood Reapers
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Blood Reapers

Blood Reapers are tall, pale beings with pointed features and wolf-like eyes that change color with their emotions—red for rage, black for indifference, and gray for sadness. They possess incredible physical strength and stamina, especially in battle, along with a keen sense of smell and the ability to sense death, but are extremely sensitive to light, incapable of light magic or healing, and emotionally unstable, feeding on blood to maintain their strength.

murderer
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murderer

Stranglers are mysterious creatures that feed on human souls. Outwardly, they may look like ordinary people, but their eyes lack warmth, which reveals their true nature and thirst for souls.

Incubus
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Incubus

Incubi are powerful, magically gifted beings known for their physical strength and enchanting abilities. With the power to manipulate dreams, create illusions, and charm others, they wield deception as a potent weapon. Their unpredictable nature is reflected in their unusual abilities, which often depend on external factors such as sleep or energy. Incubi are characterized by their demonic horns, a long, sinuous tail, and sharp teeth, embodying both allure and danger.

Prophetic
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Prophetic

Propheticals are mediums who serve as a bridge between the living and the spirit world, possessing the unique ability to communicate with spirits and glimpse fragments of the future. With their ethereal insights, they can manipulate emotions, guiding allies with inspiration while unsettling enemies with haunting visions.

Cold-born
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Cold-born

Cold-born are semi-humans imbued with the essence of the goddess of cold, exuding an aura that lowers the temperature around them. They wield powerful ice magic, shivering even in warm environments, and are known for their ability to manipulate frost and snow to both protect and devastate their foes.

Dark Mage
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Dark Mage

Dark Mages are figures shrouded in fear and contempt. According to beliefs, they are not born, but become so by making deals with the dark. Hermits and loners, they live on the margins of society, in abandoned mansions or forest huts, avoiding contact with each other. Hatred of their fellow human beings is their hallmark. They do the dirty work: murder, security, espionage-for a decent reward. Their dark forces are a tool for achieving the goals of those who hire them. Society fears them.

Firebenders
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Firebenders

Firebenders are a passionate and impulsive race known for their short tempers and fierce loyalty. They thrive in craft districts, often excelling in metalworking, forging, and combat magic, while also pursuing creative endeavors like baking and pottery. Their romantic relationships are intense and deep, often leading to quick attachments and emotional connections, especially with fellow fire mages or free-spirited wind mages, though their fiery nature can sometimes spark conflicts.

Lunars
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Lunars

Lunars, known as the Children of the Moon, possess pale skin with a silvery sheen, light or white hair, and striking moonstone eyes that shimmer in shades of gray-blue or silver. They are graceful and agile, gifted with high intuition and a deep connection to moon magic, allowing them to wield powers of healing, illusions, and water control; however, they are sensitive to sunlight, thrive in nocturnal environments, and can experience emotional swings.

Tiefling
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Tiefling

Infernal heritage with a natural affinity for dark magics.

Filthborn
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Filthborn

Filthborn are individuals who have been mutated by the corrupting influence of taint, a dark magic that warps their bodies and minds. While they may possess unnatural abilities such as regeneration, acid vision, and bone spikes, they often bear physical disabilities and deformities, leading to societal rejection and a tendency towards insanity and instability.

Half-breed
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Half-breed

Half-breeds are unique beings born from the union of humans and other races, such as demons or animals, resulting in a diverse array of appearances and abilities. They possess a blend of powers from their parent races, granting them unique skills, but often face societal stigmatization and may struggle with unstable magical forces or physical disabilities.

Dual-element Mage
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Dual-element Mage

Dual-element Mages are unique spellcasters born with an innate affinity for one elemental magic, yet marked with the potential for a second element they cannot master alone. This mark, a distinctive symbol on their body, signifies their duality; while they can wield their primary element effortlessly, they require a mentor of the marked element to unlock and develop their secondary magical abilities. This race is being persecuted by the government and exterminated.

Khajiit
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Khajiit

Khajiit are intelligent feline humanoids, characterized by their cat-like ears and tails. They possess remarkable agility and flexibility, enhanced night vision, and superior senses of hearing and smell, making them adept at stealth and cunning. While they may lack physical strength compared to other races, their intuition and dexterity allow them to navigate challenges with grace.

Niski
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Niski

Niski are a unique race of coastal dwellers characterized by their striking golden skin, flowing white hair, and deep black eyes. These beings are known for their affinity with the sea, often possessing abilities related to water manipulation and a natural talent for navigation, making them exceptional sailors and explorers of the ocean's depths.

Half-Elf
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Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Kossites
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Kossites

Kossites are towering demonoids, standing over seven feet tall with impressive horns that curve majestically from their foreheads. Known for their immense strength and resilience, they possess a natural affinity for dark magic, making them formidable warriors and cunning spellcasters.

Shadow Elves (Nightshade Elves)
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Shadow Elves (Nightshade Elves)

Shadow Elves, also known as Nightshade Elves, are a mysterious race characterized by their almost black skin and striking chalk-white hair. Their glowing eyes, often red or purple, reflect their mastery of stealth and shadow magic, granting them abilities such as short-distance teleportation and shadow manipulation, though they are sensitive to sunlight and prone to intrigue.

Grim
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Grim

Grims are shadowy beings with dark, sticky skin that allows them to blend seamlessly into the darkness. They possess the ability to metamorphose, merging with their surroundings, making them perfect for stealth. However, their addiction to darkness leads to mental instability, manifesting as cruelty and a loss of emotional depth, including the inability to feel pain.

Salamanders
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Salamanders

Salamanders are a fiery, anthropomorphic race adapted to volcanic environments, characterized by their tanned skin and hair that blazes in vibrant shades of red. Masters of fire and lava, they can swim through molten rock and walk unharmed on flames, driven by an intense aversion to hunger and a fierce desire for sustenance.

Ice Mage
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Ice Mage

Ice Mages are a proud and aloof race, often treated with contempt by other elemental mages due to their perceived arrogance. They prioritize honing their magical abilities over emotional connections. Known for their loyalty, their affection can be as cold as the ice they own. Ice Mages excel in roles such as judges, mediators, and military strategists, using their impartiality and sharp intelligence to manage conflicts.

Fallen Angels
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Fallen Angels

Fallen Angels are once-divine beings who have lost their celestial wings due to transgressions against the laws of heaven. They possess potent magical abilities, including telekinesis and healing, but their powers are shackled by their sins, leading to bouts of moral weakness and anger that can diminish their strength. Their appearance is somber and earthy, reflecting their fall from grace, often featuring muted colors and a haunting beauty that hints at their former glory.

Celestial Clan
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Celestial Clan

The Celestial Clan is a winged race of mortals, descended from humans and goddesses, known for their stunning, varied wings that reflect their unique lineage. With enhanced physical strength and endurance, they possess the ability to fly, granting them unparalleled mobility, though their mixed ancestry results in a low birth rate, leading to a limited population.

Twilight People
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Twilight People

Twilight People are tall and slender beings with pale, almost gray skin, dark black hair, and deep purple or gray eyes. They possess incredible stamina and resistance to diseases, an intuitive sense of impending danger, and heightened sensitivity to magic, particularly dark forces.

Forsaken
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Forsaken

The Forsaken are intelligent undead beings, marked by their resilience and mastery of necromancy. Immune to most poisons and diseases, they possess heightened resistance to cold damage but are vulnerable to sacred and fire damage. Their strong will, forged through the trials of plague and slavery, grants them resistance to psychic attacks, making them formidable allies and foes in the realm of the living.

Dragonborn
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Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

Xenos
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Xenos

Xenos are a humanoid race with a subtle silvery sheen to their skin and elongated, cat-like pupils, making them almost indistinguishable from humans. They possess incredible stamina, accelerated tissue regeneration, and superior vision and hearing, allowing them to adapt to various climates; however, they have a weak immunity to certain types of magic, particularly fire, and are often perceived as emotionally cold and calculating, making it difficult for them to gain the trust of others.

Falmer Snow Elves
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Falmer Snow Elves

The Falmer Snow Elves are a reclusive and savage race, marked by their near-complete blindness, which they compensate for with heightened senses of hearing and touch. Adapted to the dark, they possess remarkable physical strength and stamina, though their magical abilities are limited; their primitive weapons and armor reflect their harsh existence, and their unpredictable nature is further exacerbated by their practice of cannibalism.

Elf
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Elf

Graceful and wise, with an affinity for nature and magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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