A dark fantasy where there are no people left. And the world is going down the drain.
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Created | 25 days ago |
Last Updated | 14 days ago |
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Gidromant
The Gidromant is a versatile water mage who specializes in creating and controlling water in its various forms. They can conjure streams, balloons, and walls of water, manipulate water pressure to form whips and hammers, and adapt quickly to combat situations, though they are vulnerable to fire and reliant on the availability of water.

Geomancer
The Geomancer is a master of earth and metal, wielding the power to shape the battlefield with stone walls, raise the ground, and manipulate metals with ease. While they boast strong defenses and high durability, their slow movements and vulnerability to air and fire make them a strategic choice for controlling the flow of combat.

Spy
The Spy is a master of air magic, specializing in stealth and information gathering. With enhanced hearing and vision, the ability to create illusions and manipulate odors, they excel in covert operations, sabotage, and evading detection, though they are less effective in direct combat and highly vulnerable if discovered.

Water Warrior
The Water Warrior is a battle mage who harnesses the power of water to create weapons and shields, enhancing their physical strength and agility. With the ability to move fluidly across the battlefield using 'water roads', they excel in both offense and defense, making them formidable in prolonged engagements, though they are vulnerable to fire and require exceptional physical fitness for optimal performance.

Pyromancer
The Pyromancer is a master of fire magic, capable of conjuring devastating fireballs, erecting fiery barriers, and setting traps that ignite foes. With the ability to control the intensity of their flames, they can unleash everything from a gentle warmth to searing infernos, but they remain vulnerable to water and ice, and their reliance on existing fire sources can leave them at a disadvantage in certain environments.

Weather Wizard
The Weather Wizard harnesses the elemental forces of nature to manipulate the weather, creating powerful winds, crackling lightning, dense fog, and shifting clouds. While they can alter the environment to their advantage, they remain vulnerable due to their reliance on indirect effects rather than direct confrontation.

Aeromancer
The Aeromancer is a master of the skies, wielding the power of wind and air to create powerful gusts, swift movements, and cutting air attacks. With unparalleled mobility and speed, they can soar through the battlefield, but their reliance on atmospheric conditions and vulnerability to earth-based attacks make them a delicate force to reckon with.
Warlock
Spellcasters bound by a pact to supernatural entities.

Elemental Lord
The Elemental Lord is a legendary class for mages who have achieved unparalleled mastery over their chosen element, allowing them to manipulate it in ways that defy comprehension. With abilities such as Perfect Control, Elemental Amplification, Avatar Creation, and Environmental Management, they wield incredible power, capable of reshaping the world around them, but the path to this class is fraught with challenges and potential isolation from society.

Cryomancer
The Cryomancer is a master of ice and cold, wielding the power to create ice spears, shields, and traps while manipulating temperatures to freeze foes in their tracks. With the ability to enhance their speed and strength through Ice Armor, they dominate the battlefield with high defense and control, though they remain vulnerable to fire and struggle in warmer climates.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Bard
Musical mages with a wide range of abilities and spells.

Sound Manipulator
The Sound Manipulator harnesses the power of sound waves to create stunning attacks, set intricate sound traps, and manipulate the battlefield with auditory illusions. They can disorient foes and protect their allies by exploiting the vulnerabilities of those who intrude upon their sonic domain.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.

Necromancer
The Necromancer is a master of death, capable of summoning and controlling the undead, extracting energy from fallen foes, and calling upon spirits for guidance. While they can bolster their allies with a horde of skeletal minions and replenish their strength in battle, they are heavily reliant on corpses and suffer in sunlight, making them a dark yet powerful force on the battlefield.
Druid
Shapeshifting spellcasters connected to nature.

Shadow Mage
The Shadow Mage is a master of darkness, able to merge with shadows to become invisible and strike from the unseen. They wield shadow blades and tentacles, instilling fear and creating illusions to manipulate their foes, but they are vulnerable to light and require complex tactics to maximize their effectiveness.
Monk
Master of martial arts, using inner force and agility.
Sorcerer
Innate spellcasters with magical bloodlines.

Symbiote
Symbiote: Creates a temporary link with an enemy and takes all its abilities for 5 minutes, after which it cannot steal abilities from the same creature 2 times. Can absorb enemy flesh and regenerate.

Dreamweaver
The Dreamweaver is a master of the dream realm, capable of penetrating the dreams of others, manipulating their subconscious, and extracting hidden truths. With the ability to create vivid illusions in real-time, they wield the power of dreams as both a weapon and a tool, but must tread carefully, for becoming lost in their own dreams poses a grave danger.

Timekeeper
The Timekeeper is a master of temporal manipulation, able to accelerate or slow down time within a limited area. They can hinder foes by slowing their movements or enhance their own speed, foresee enemy actions through brief glimpses of the future, and even create temporary loops to repeat moments in battle, giving them a strategic edge.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.

Shaman
The Shaman is a mystical class that channels the power of spirits to aid allies and hinder foes. With the ability to summon ethereal entities, infuse the souls of the fallen into enemies, and perform ancient rituals, the Shaman serves as a bridge between the living and the dead, drawing wisdom from the spirit realm to guide their actions in battle.
Wizard
Learned mages who study and cast spells from spellbooks.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Paladin
Holy warriors imbued with divine magic.

Berserker
The Berserker is a fierce warrior fueled by rage, exhibiting incredible speed and strength in battle. With rapid, unpredictable movements and an unyielding spirit, they can overwhelm foes, but their fury leaves them vulnerable to manipulation and control effects.

Blade Dancer
Blade Dancers are agile warriors who masterfully wield all types of blades, favoring paired weapons for their swift and fluid combat style. With a focus on speed and precision, they deliver rapid attacks but sacrifice protection, making them vulnerable to magical assaults.

Assassin
The Assassin is a master of stealth and subterfuge, capable of blending into any crowd and gathering vital information without a trace. With unparalleled mobility and a deadly precision in combat, they strike from the shadows, delivering lethal blows to their unsuspecting targets before vanishing into the night.

Blood Hunter
The Blood Hunter is a fierce warrior who wields weapons imbued with the essence of their fallen foes. By soaking their weapons in the blood of enemies, they gain enhanced power and can regenerate their own vitality, making them a relentless force on the battlefield as they thrive on the life force of those they defeat.

Guardian of Souls
The Guardian of Souls is a fearsome warrior who wields a scythe or sickle, drawing power from the souls of defeated foes. By capturing these souls in flasks, they can unleash devastating attacks that not only deal damage but also restore their own health, growing stronger with each life taken, yet becoming increasingly addicted to the thrill of killing.

Knight Butcher
The Knight Butcher is a fearsome warrior wielding massive two-handed swords or colossal cleavers, specializing in devastating techniques that deal immense damage. Though their methods are often brutal and untidy, their slow but powerful strikes can turn the tide of battle, leaving foes in disarray and fear.

Black Heartthrob
The Black Heartthrob is a demonic seducer who thrives on the emotions and hearts of his victims, charming enemies into servitude and stealing their hearts to gain their abilities. Invisible to those who are afraid, he is a master manipulator, but pure-hearted beings are immune to his charms, and without a steady diet of hearts, he weakens and ages, with silver burning through his skin.

Trickster
The Trickster is a cunning rogue who specializes in setting deadly traps and ambushes for their foes. With low protection and a reliance on luck, they thrive in chaotic situations, using their wits and agility to outmaneuver enemies and turn the tide of battle in their favor.

Bone Eater
The Bone Eater is a macabre warrior who consumes the bones of the deceased to fortify their own armor and forge deadly weapons. With the ability to restore health through bone consumption and immunity to poisons and diseases, they are formidable in battle, though they suffer greatly from fire damage and are weakened by holy magic; neglecting their grim diet leads to a slow deterioration of their vitality.

The Bloody Puppeteer
The Bloody Puppeteer is a sinister manipulator who wields the power to control the dead through invisible threads of his own blood. With the ability to revive corpses and sew on new limbs, he commands an army of the fallen, but risks his own life as the more he controls, the more he bleeds, and fire can sever his connection to his puppets.
Fire Shaman
The Fire Shaman harnesses the elemental power of fire to communicate with spirits, perform divination, and heal wounds. With abilities like Vision in the Fire to reveal enemy weaknesses, the creation of fire spirits as allies in battle, and the unique capacity to treat burns and wounds through controlled flames, they serve as potent support characters, though they face challenges in mastery and moral dilemmas.