You recieved a letter to attend a ball hosted by a mysterious Marquis. Things are not as it seems.
Played | 29 times |
Cloned | 0 times |
Created | 265 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Fleders are lesser vampires, primitive and animalistic in nature, yet they possess a deadly menace that belies their classification. With a terrifying ability to drop from the shadows onto their prey, they can endanger even the most skilled hunters, such as witchers, showcasing their unyielding ferocity. These bloodthirsty beings are notorious for their mindless rage, relentlessly attacking and tearing apart anything weaker than themselves.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1500 |
Languages | understands Common but cannot speak |
Armor Class | 14 |
HP Range | 50 - 65 (Avg: 58) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage.
Blood Frenzy
Fleder has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.