You recieved a letter to attend a ball hosted by a mysterious Marquis. Things are not as it seems.
Played | 29 times |
Cloned | 0 times |
Created | 229 days ago |
Last Updated | 39 days ago |
Visibility | Public |
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1950 |
Languages | Common, Infernal, limited ability to speak, wails, some past names. |
Armor Class | 15 |
HP Range | 85 - 95 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
10
dexterity
10
constitution
10
intelligence
10
wisdom
10
charisma
10
Dust Storm
By manipulating the physical environment, the noonwraith kicks up a swirling cloud of dust in a 15-foot radius. All creatures in the area must succeed on a DC 14 Constitution saving throw or be blinded until the end of their next turn.
Life Drain
A noonwraith lashes out with a tendril of dark energy, attempting to siphon the life from a target within 30 feet. The target must make a DC 15 Constitution saving throw, taking 3d8 necrotic damage on a failed save, or half as much on a success. The noonwraith regains hit points equal to the necrotic damage dealt.
Mirror Image Dance
The noonwraith creates 1d4 ghostly duplicates of itself that swirl around a target within 15 feet. The target must succeed on a DC 15 Wisdom saving throw or be disoriented, becoming frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.