Semi-Fantasy, Mystery, Monster Hunter
You recieved a letter to attend a ball hosted by a mysterious Marquis. Things are not as it seems.
Played | 29 times |
Cloned | 0 times |
Created | 265 days ago |
Last Updated | 75 days ago |
Visibility | Public |
HP Range30 - 35 (Avg: 33)
AC12
XP200
Description
Nekkers are feral creatures that inhabit damp, mist-filled valleys and dark forests, often dwelling in large colonies. While a single nekker poses little threat, they become increasingly dangerous in numbers; five are a challenge, and ten can overpower even seasoned monster slayers. These cunning beings use their underground tunnels to ambush unsuspecting prey, surrounding them swiftly in vicious, albeit disorganized attacks.
Details
Size | Small |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 30 - 35 (Avg: 33) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The nekker makes two claw attacks against a single target.
Surrounding Assault
If there are at least 3 nekkers within 10 feet of a creature, they can make a coordinated strike, granting advantage on their claw attack.