You recieved a letter to attend a ball hosted by a mysterious Marquis. Things are not as it seems.
Played | 29 times |
Cloned | 0 times |
Created | 265 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Alps are cunning, vampiric beings known to inhabit the Northern Kingdoms since the Conjunction of the Spheres. These lesser vampires possess a chilling ability to induce sleep in their victims through a nightmarish injection. They are agile predators, leaping and moving with an almost ethereal grace that allows them to blend seamlessly into human society. Though not as powerful as their vampiric relatives, their stealth and cunning make them formidable hunters in the dark of night.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 2000 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 80 - 105 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flurry of Leaps
The alp can move up to 30 feet by leaping to an unoccupied space it can see, allowing it to bypass obstacles and evade attacks with ease.
Nightmare Injection
The alp injects a sleeping substance into a target within 5 feet, requiring a DC 15 Constitution saving throw. On a failure, the target falls asleep and experiences nightmares, waking up terrified.
Shrieking Wail
The alp emits a horrific shriek. All creatures within 30 feet must make a DC 14 Wisdom saving throw or be incapacitated until the end of their next turn.