
Greek Mythology
A mythological world of bronze-age mythology. Warring citystates, monsters and interfering gods.
Author's Note: This is a mix of mythology, real world bronze age history and my own random fantasy ideas. Not fully complete but I'll try to keep adding locations. As for characters it's just best to ask Franz once you're in a location to create NPCs.
Added background map- very rough, as its part fantasy so names don't match up. Simply move the two areas: '..' and 'map' if you prefer not map.
Now adding egyptian region, and classes and spells. Making the egyptian area more fantastical. Also adding levantine areas. Not chronologically historical by any means.
A fun setting for franz is to tell him to keep the typing and sentence structure in the style of Homer's Illiad.
Played | 38 times |
Cloned | 4 times |
Created | 179 days ago |
Last Updated | 65 days ago |
Visibility | Public |

Khonsw
Level 3 Khnumi Medjay -
A dedicated lighthouse keeper of the Khnumi race, Khonsw is a jackal-headed humanoid with sharp instincts, a gruff demeanor, and a deep love for the sea.
Details
Race | Khnumi |
Class | Medjay |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 1640, -3779 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male Khnumi with a jackal-like head, featuring a long, pointed snout and sharp yellow eyes. He wears a simple, worn robe stained with oil and soot, indicative of his work tending to the lighthouse's lantern.
personality
Khonsw is gruff on the outside but possesses a deep sense of duty and care for those who rely on the lighthouse. He is fiercely protective of his post and often shares stories of the sea with anyone who seeks his counsel.
backstory
As the lighthouse keeper of Iskhandra, Khonsw has dedicated his life to ensuring the safety of sailors navigating the treacherous waters. His keen instincts and sharp senses, a trait of his Khnumi heritage, have saved many ships from disaster. He often spends long nights alone at the top of the lighthouse, keeping watch over the harbor while reminiscing about the adventures of the past.
Stats
Strength
14
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
16
Charisma
10
Armor Class
13
Max HP
40
Speed
30
HP
40 / 40 HP
XP
9006,500 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook