Tyrannical Iron Empire reigns under 10k years of darkness. Cannibal feudalism and despair are life's constants. Magic is extinct, its mention a death sentence. Brutality is casual; institutions run horrific breeding farms, child slavery is rampant. Themes of rape and incest are normalized. Nobles are refined sadists; citizens are mere prey or workers. This X-rated world is steeped in brutal depravity and unspeakable horrors, governed by pervasive fear. History is erased; brutality is law.
Played | 8 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Size | 0 |
Type | Coastal Industrial Area |
The Bone-Mill Coast, spanning 1,500 miles along Ebon’s western edge, is the Iron Empire’s key resource reclamation hub, created post-Elven Holocaust to combat shortages of timber, stone, and fuel. Corpses from Feeding Grounds and execution sites are fully repurposed: bones sun-bleached and milled into lumber, fat rendered into tallow for siege engines, and skin salt-cured into parchment and armor leather. Organic remains are ground into fertilizer. The coast features stark bluffs, bloodstained granite wharves, constant rendering fumes, and roads paved with bone fragments. Environmental impacts include blood-polluted waters attracting carnivorous eels and air thick with adipocere haze. Every body part is utilized, making the facility critical to the Empire—supplying 73% of structural material, 89% of fuel, and all archival parchment needed for warfare and expansion.
Limestone cliffs stretch 1,500 miles, bone-white from salt and sun. Below, rust-colored flats meet a gray sea. Granite wharves, stained with organic residue, reach into the water. Gray vapor rises from rendering complexes where iron cauldrons boil nonstop. Inland, settlements huddle behind seawalls, roads paved with crushed bone. The air is thick with greasy particulates, coating all in waxy film. Crimson runoff clouds the coast, and no plants grow within five miles of the tide.