Ebon world illustration - Grimdark theme
Grimdark

Ebon

L
Loony

Tyrannical Iron Empire reigns under 10k years of darkness. Cannibal feudalism and despair are life's constants. Magic is extinct, its mention a death sentence. Brutality is casual; institutions run horrific breeding farms, child slavery is rampant. Themes of rape and incest are normalized. Nobles are refined sadists; citizens are mere prey or workers. This X-rated world is steeped in brutal depravity and unspeakable horrors, governed by pervasive fear. History is erased; brutality is law.

Played8 times
Cloned0 times
Created
13 days ago
Last Updated
2 days ago
VisibilityPublic
Viscerath, the Gutrend
CR 12Large Aberration
Viscerath, the Gutrend
HP Range210 - 210 (Avg: 210)
AC17
XP8400

Description

Viscerath is a nightmarish entity born from the coalesced dread of mortals who died in states of utter terror. It manifests in places where mass panic once occurred, weaponizing fear to hollow out its victims, leaving behind only steaming sludge as a grim testament to its power.

Details
SizeLarge
TypeAberration
CR12
XP8400
Languagesunderstands Common and Deep Speech but cannot speak
Defenses
Armor Class17
HP Range210 - 210 (Avg: 210)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Visceral Dread

Creatures starting their turn within 30 feet of Viscerath must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the save at the end of each of its turns, ending the effect on a success. If a creature fails three saves against this aura, they suffer one level of exhaustion and immediately vomit or lose control of their bowels.

Gutrend Gaze (Recharge 5–6)

Viscerath fixes its gaze on one frightened creature it can see within 60 feet. The target must make a DC 16 Constitution saving throw. On a failure, they take 36 (8d8) necrotic damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned.

Terror Claws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) psychic damage. The target must succeed on a DC 16 Constitution saving throw or their insides cramp violently, reducing their speed to 0 until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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