Tyrannical Iron Empire reigns under 10k years of darkness. Cannibal feudalism and despair are life's constants. Magic is extinct, its mention a death sentence. Brutality is casual; institutions run horrific breeding farms, child slavery is rampant. Themes of rape and incest are normalized. Nobles are refined sadists; citizens are mere prey or workers. This X-rated world is steeped in brutal depravity and unspeakable horrors, governed by pervasive fear. History is erased; brutality is law.
Played | 8 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Viscerath is a nightmarish entity born from the coalesced dread of mortals who died in states of utter terror. It manifests in places where mass panic once occurred, weaponizing fear to hollow out its victims, leaving behind only steaming sludge as a grim testament to its power.
Size | Large |
Type | Aberration |
CR | 12 |
XP | 8400 |
Languages | understands Common and Deep Speech but cannot speak |
Armor Class | 17 |
HP Range | 210 - 210 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aura of Visceral Dread
Creatures starting their turn within 30 feet of Viscerath must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the save at the end of each of its turns, ending the effect on a success. If a creature fails three saves against this aura, they suffer one level of exhaustion and immediately vomit or lose control of their bowels.
Gutrend Gaze (Recharge 5–6)
Viscerath fixes its gaze on one frightened creature it can see within 60 feet. The target must make a DC 16 Constitution saving throw. On a failure, they take 36 (8d8) necrotic damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned.
Terror Claws
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) psychic damage. The target must succeed on a DC 16 Constitution saving throw or their insides cramp violently, reducing their speed to 0 until the end of their next turn.