Tyrannical Iron Empire reigns under 10k years of darkness. Cannibal feudalism and despair are life's constants. Magic is extinct, its mention a death sentence. Brutality is casual; institutions run horrific breeding farms, child slavery is rampant. Themes of rape and incest are normalized. Nobles are refined sadists; citizens are mere prey or workers. This X-rated world is steeped in brutal depravity and unspeakable horrors, governed by pervasive fear. History is erased; brutality is law.
Played | 8 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Waldemar, the Hive Lord, is a terrifying amalgamation of countless Tiny Gnomes, capable of shifting between a gargantuan monstrosity and a swarm of seemingly harmless gnomes. This chaotic evil entity uses deception and overwhelming numbers to instill fear and confusion in its foes, making it a formidable opponent in any encounter.
Size | Gargantuan |
Type | Monstrosity |
CR | 20 |
XP | 25000 |
Languages | Common, Gnomish, Telepathy 5 miles (Hive Link) |
Armor Class | 18 |
HP Range | 425 - 425 (Avg: 425) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
Waldemar makes three Pseudopod attacks or uses Swallow Whole twice.
Pseudopod
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 7) bludgeoning damage plus 14 (4d6) acid damage. Target must succeed on a DC 21 Constitution saving throw or be Poisoned for 1 minute.
Psychic Screech
Waldemar emits a mind-rending pulse. Each creature within 60 ft. must make a DC 20 Intelligence saving throw. On a failure, take 44 (8d10) psychic damage and be Stunned until the end of their next turn.
Swallow Whole
Melee Weapon Attack: +13 to hit, reach 10 ft., one Medium or smaller creature grappled by Waldemar. Hit: The target is swallowed. A swallowed creature is blinded and restrained, has total cover from attacks outside Waldemar, and takes 35 (10d6) acid damage at the start of each of Waldemar's turns.
Swarm Attack
Waldemar can attack with a swarm of his copies, dealing 1d6 piercing damage to a target within 5 feet.
Territorial Defense
When a non-Waldemar enters their territory, Waldemar can use their hive mind to coordinate an attack, gaining advantage on attack rolls against that target.