An anime fantasy world taking place in the Labyrinth City Orario. Context: DanMachi.
Played | 300 times |
Cloned | 23 times |
Created | 150 days ago |
Last Updated | Yesterday |
Visibility | Public |
Adventurer's Training Grounds
The Adventurer's Training Grounds is a bustling hub for aspiring heroes in Orario. Here, they train their skills before braving the depths of the infamous dungeon. - There is a weight room where characters can lift weights via Strength Checks. Succeeding a strength check gives a "Strength Training" feat. - There is an obstacle course where characters can go through making Dexterity Checks. Succeeding a dexterity check gives a "Dexterity Training" feat. - There is a track around the training grounds where characters can run while making Constitution Checks. Succeeding a constitution check gives a "Constitution Training" feat.
Beginner Blacksmith Shop
This is a location where the beginner blacksmiths of the Hephaestus Familia put their weapons and armor up for sale. Since they are beginners, the weapons and armor tend to be cheap. Weapons and Armor sold here are all under 20 Valis but are also not very effective in combat due to being made by beginner blacksmiths.
Brothel Street
A street lined with different brothels, each offering a unique experience. All brothels are owned, managed and worked in by Ishtar Familia members (Mainly Amazonesses). Walking through this street will have various women approaching you in an attempt to work their charm and earn your Valis.
Dian Cecht Familia Pharmacy
Dian Cecht Familia Pharmacy serves both as a sanctuary for the Dian Cecht Familia and a bustling clinic where skilled healers tend to wounded adventurers from all walks of life. While it can be expensive depending on the amount of healing needed, it is always worth it. The pharmacy also sells high quality health potions and antidotes along with prosthetics for a high price. Full Health Potions (Restores All Health Points) are 100 Valis High Health Potions (Restore 50 Health Points) are 75 Valis Normal Health Potions (Restore 25 Health Points) are 30 Valis Magical Healing from Airmid Teasanare is 50 Valis for full health restoration
Dungeon Floor 1
Cavelike with light blue walls made of dirt and stone that envelop a wide, inviting hallway. The spacious corridor allows for easy maneuvering and retreat, ideal for those still learning combat basics. At the end of the dungeon floor has a small staircase leading down to Dungeon Floor 2. Monster Spawns - Number of monsters: Goblin Scout - 2 Kobold Slinger - 2 Goblin Shaman - 1 Loot Table: Goblin Scout - Tiny Magic Stone (100% Drop Rate), Goblin Ear (20% Drop Rate) Kobold Slinger - Tiny Magic Stone (100% Drop Rate), Kobold Claw (20% Drop Rate) Goblin Shaman - Small Magic Stone (100% Drop Rate), Goblin Essence (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 24 hours, ensuring a consistent challenge for adventurers. The respawn occurs at midnight, with monsters reappearing sporadically across the floor.
Dungeon Floor 10
The expansive layout of previous floors persists, but the environment takes on a mystical quality. A perpetual morning mist hangs in the air, softening the phosphorescent light. Trees and other natural formations appear, serving both as cover and potential weapons for the more intelligent monsters. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 11. Monster Spawns - Number of monsters: Orc Warrior - 3 Infant Dragon - 1 Loot Table: Orc Warrior - Normal Magic Stone (100% Drop Rate), Orc Fat (15% Drop Rate) Infant Dragon - Large Magic Stone (100% Drop Rate), Infant Dragon Fang (5% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 12 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 11
The misty atmosphere intensifies, reducing visibility and adding an extra layer of challenge. The familiar expansive rooms and short hallways are now fraught with new dangers. This floor marks a significant leap in difficulty, demanding exceptional skill and teamwork. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 12. Monster Spawns - Number of monsters: Orc Shaman - 2 Silverback - 2 Hard Armored - 1 Loot Table: Orc Warrior - Normal Magic Stone (100% Drop Rate), Orc Fat (30% Drop Rate) Silverback - Large Magic Stone (100% Drop Rate), Silverback Tooth (5% Drop Rate) Hard Armored - Large Magic Stone (100% Drop Rate), Hard Armored Shell (10% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 10 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 12
Thick mist pervades this floor, turning familiar terrain into a treacherous battleground. Visibility is severely limited, amplifying the danger posed by the powerful monsters that dwell here. This floor is a crucible, testing the very limits of Level 1 adventurers and preparing them for the middle floors of the dungeon. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 13. Monster Spawns - Number of monsters: Elite Orc - 2 Evolved Silverback - 2 Advanced Hard Armored - 1 Infant Dragon - 1 Loot Table: Elite Orc - Normal Magic Stone (100% Drop Rate), Orc Fat (50% Drop Rate) Evolved Silverback - Large Magic Stone (100% Drop Rate), Silverback Tooth (25% Drop Rate) Advanced Hard Armored - Large Magic Stone (100% Drop Rate), Hard Armored Shell (15% Drop Rate) Infant Dragon - Large Magic Stone (100% Drop Rate), Infant Dragon Fang (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 8 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 13
Bedrock walls make up this dungeon floor. The layout becomes a complex network of intertwining upper and lower tunnels. Dimmer light and moist air create a challenging environment. Random vertical holes leading to deeper floors add an element of danger and exploration. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 14. Monster Spawns - Number of monsters: Enhanced Goblin - 3 Evolved Kobold - 3 Loot Table: Enhanced Goblin - Large Magic Stone (100% Drop Rate), Enhanced Goblin Essence (10% Drop Rate) Evolved Kobold - Large Magic Stone (100% Drop Rate), Kobold Sharp Claw (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 8 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 14
The cave Labyrinth structure intensifies, with more intricate bedrock tunnels snaking through the floor. Moisture increases and light dims further, testing adventurers' navigation skills. The complex layout provides opportunities for strategic combat and exploration. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 15. Monster Spawns - Number of monsters: Goblin Ambusher - 2 Kobold Trapper - 3 Loot Table: Goblin Ambusher - Large Magic Stone (100% Drop Rate), Enhanced Goblin Essence (20% Drop Rate) Kobold Trapper - Large Magic Stone (100% Drop Rate), Kobold Sharp Claw (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 8 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 15
The labyrinthine structure reaches new levels of complexity, with dead ends and false passages becoming common. Darkness and moisture intensify, adding to the challenge. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 16. Monster Spawns - Number of monsters: Minotaur - 2 Kobold Trapper - 3 Loot Table: Minotaur - Large Magic Stone (100% Drop Rate), Minotaur Horn (25% Drop Rate) Kobold Trapper - Large Magic Stone (100% Drop Rate), Kobold Sharp Claw (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 7 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 16
The cave labyrinth reaches peak intricacy here. Navigation becomes a significant challenge, with the layout seeming to shift and change. Only well-prepared adventurers should attempt to explore this level. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 17. Monster Spawns - Number of monsters: Armored Minotaur - 1 Shadow Stalker - 2 Loot Table: Armored Minotaur - Large Magic Stone (100% Drop Rate), Minotaur Horn (35% Drop Rate) Shadow Stalker - Large Magic Stone (100% Drop Rate), Shadow Stalker Fur (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 7 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 17
This floor is a giant room, which periodically spawns only the fearsome Monster Rex, Goliath. At the far end of the room is a staircase leading down to Rivira. Loot Table: Goliath - Giant Magic Stone (100% Drop Rate), Goliath Tooth (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 24 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 19
The large tree labyrinth begins, with wooden surfaces replacing bedrock. Blue light-emitting moss illuminates the area, creating an ethereal atmosphere. The diverse plant life offers resources for crafting and healing. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 20. Monster Spawns - Number of monsters: Giant Beetle - 1 Venomous Spider - 2 Loot Table: Giant Beetle - Large Magic Stone (100% Drop Rate), Giant Beetle Wing (35% Drop Rate) Venomous Spider - Large Magic Stone (100% Drop Rate), Venom Gland (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 6 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 2
Maintaining the cavelike light blue aesthetic, and dirt hallways, this floor introduces more complex layouts with twisting passages and small chambers. The increased difficulty challenges adventurers to apply their growing skills in navigation and combat. At the end of this dungeon floor is a staircase decending to Dungeon Floor 3. Monster Spawns - Number of monsters: Goblin Spearman - 2 Kobold Trapper - 2 Goblin Brute - 1 Loot Table: Goblin Spearman - Tiny Magic Stone (100% Drop Rate), Goblin Ear (20% Drop Rate) Kobold Trapper - Tiny Magic Stone (100% Drop Rate), Kobold Claw (20% Drop Rate) Goblin Brute - Small Magic Stone (100% Drop Rate), Goblin Essence (20% Drop Rate) Respawn Mechanic: All monsters on these floors respawn every 24 hours, ensuring a consistent challenge for new adventurers. The respawn occurs at midnight, with monsters reappearing in predetermined zones across each floor.
Dungeon Floor 20
This floor deepens the wooden labyrinth theme. The layout becomes more organic, with twisting passages and cavernous chambers formed by massive tree roots. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 21. Monster Spawns - Number of monsters: Toxic Mantis - 2 Dark Fungus - 3 Loot Table: Toxic Mantis - Large Magic Stone (100% Drop Rate), Poison Sac (35% Drop Rate) Dark Fungus - Large Magic Stone (100% Drop Rate), Dark Fungus Piece (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 6 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 21
The large tree labyrinth intensifies, with massive tree trunks forming natural pillars and bridges. The plant life becomes more diverse and potentially dangerous, with carnivorous flora dotting the landscape. Navigating this verdant maze requires both combat skill and environmental awareness. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 22. Monster Spawns - Number of monsters: Colossal Centipede - 2 Armored Scarab - 3 Loot Table: Colossal Centipede - Large Magic Stone (100% Drop Rate), Centipede Antennae (25% Drop Rate) Armored Scarab - Large Magic Stone (100% Drop Rate), Armored Scarab Shell (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 5 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 22
Tree-like structures grow to immense proportions, creating a dizzying vertical labyrinth. The three-dimensional nature of this floor challenges adventurers' spatial awareness and climbing abilities. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 23. Monster Spawns - Number of monsters: Whip Vine - 3 Spore Behemoth - 2 Loot Table: Whip Vine - Large Magic Stone (100% Drop Rate), Bundle of Vines (25% Drop Rate) Spore Behemoth - 2 Large Magic Stone (100% Drop Rate), Spore Sac (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 5 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 23
The treelike labyrinth thebe continues here with more variety. Rare resources become more common, tempting adventurers to take greater risks for valuable rewards. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 24. Monster Spawns - Number of monsters: Elite Mantis Warrior - 2 Toxic Bloom Golem - 2 Loot Table: Elite Mantis Warrior - Large Magic Stone (100% Drop Rate), Mantis Jaw (25% Drop Rate) Toxic Bloom Golem - 2 Large Magic Stone (100% Drop Rate), Toxic Sac (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 5 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 24
Spanning an area half the size of Orario, this floor is a marvel of the large treelike labyrinth. Rare, gem-producing trees dot the landscape. The floor is a complex ecosystem, with various monster types coexisting and competing. Only well-coordinated parties should attempt to explore its full extent. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 25. Monster Spawns - Number of monsters: Green Dragon - 3 Loot Table: Green Dragon - Giant Magic Stone (100% Drop Rate), Green Dragon Scale (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 5 hours, ensuring a consistent challenge for adventurers. Gem-producing trees regenerate their bounty every 24 hours.
Dungeon Floor 25
The water area begins here, marked by the start of a magnificent 400-meter wide waterfall. This "paradise of water" features varying elevations and aquatic passages. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 26. Monster Spawns - Number of monsters: Sahuagin Scout - 3 Kraken Youngling - 2 Loot Table: Sahuagin Scout - Large Magic Stone (100% Drop Rate), Sahuagin Fin (25% Drop Rate) Kraken Youngling - Large Magic Stone (100% Drop Rate), Kraken Youngling Tentacle (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 5 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 26
The water area's challenges intensify as the lare waterfall creates a maze of rapids and whirlpools. Navigating this floor requires both swimming proficiency and combat skill, with the ever-present roar of the waterfall adding to the sensory overload. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 27. Monster Spawns - Number of monsters: Sahuagin Elite - 3 Whirlpool Elemental - 2 Loot Table: Sahuagin Scout - Large Magic Stone (100% Drop Rate), Sahuagin Fin (30% Drop Rate) Whirlpool Elemental - Large Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 5 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 27
This dungeon floor culminates in a massive basin where the giant waterfall and water area concludes. This floor contains the lair of the monster rex, Amphisbaena. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 28. Loot Table: Amphisbaena - Giant Magic Stone (100% Drop Rate), Amphisbaena's Dragon Liver (50% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 24 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 28
A much-needed safety point after the aquatic trials. This floor is free from monsters, allowing adventurers to rest and recover. The environment is a serene blend of the previous water themes and hints of the jungle to come, with gentle streams and lush vegetation providing a peaceful respite. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 29. Respawn Mechanic: As a safety point, no monsters spawn or respawn on this floor. However, the flora regenerates slowly, providing a renewable source of basic resources and healing herbs.
Dungeon Floor 29
This dungeon floor is a dense forest ravine, presenting a vast jungle environment unlike anything seen before. The floor is a mix of dense underbrush, towering trees, and hidden clearings, with edible dungeon crops adding a survival element to exploration. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 30. Monster Spawns - Number of monsters: Bloodsaurus - 2 Loot Table: Bloodsaurus - Giant Magic Stone (100% Drop Rate), Bloodsaurus Tail (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 3
Cave like with light blue walls that now sport occasional crude markings and scratches. Larger caverns interconnected by narrow passages define this floor. The varied terrain tests adventurers' tactical thinking and ability to handle different combat scenarios. At the end of the dungeon floor is a staircase leading down to Dungeon Floor 4. Monster Spawns - Number of monsters: Goblin Archer - 2 Kobold Skirmisher - 2 Kobold Sorcerer - 1 Loot Table: Goblin Archer - Tiny Magic Stone (100% Drop Rate), Goblin Ear (20% Drop Rate) Kobold Skirmisher - Tiny Magic Stone (100% Drop Rate), Kobold Claw (20% Drop Rate) Kobold Sorcerer - Small Magic Stone (100% Drop Rate), Kobold Essence (20% Drop Rate) Respawn Mechanic: All monsters on these floors respawn every 24 hours, ensuring a consistent challenge for new adventurers. The respawn occurs at midnight, with monsters reappearing in predetermined zones across each floor.
Dungeon Floor 30
The jungle grows more treacherous, with the first recorded appearance of the dreaded Juggernaut. The floor's layout is a complex web of overgrown paths and natural rock formations, providing ample opportunities for ambushes – by both monsters and clever adventurers. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 31. Monster Spawns - Number of monsters: Apex Raptor - 2 Frilled Destroyers - 2 Loot Table: Apex Raptor - Giant Magic Stone (100% Drop Rate), Apex Raptor Talon (20% Drop Rate) Frilled Destroyers - Giant Magic Stone (100% Drop Rate), Frilled Destroyer Frills (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 31
The dense forest ravine area intensifies, with massive trees creating a multi-layered canopy. The floor is a vertical challenge, requiring adventurers to navigate not just horizontally but vertically through the dense foliage. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 32. Monster Spawns - Number of monsters: Pterodactyl - 2 Venomous Quetzal - 2 Loot Table: Pterodactyl - Giant Magic Stone (100% Drop Rate), Pterodactyl Wing (20% Drop Rate) Venomous Quetzal - Giant Magic Stone (100% Drop Rate), Venom Tipped Feather (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 32
This dungeon floor contains ancient ruins amidst the jungle, hinting at a lost civilization. The floor is a mix of natural and artificial obstacles, with hidden traps and collapsing ruins adding to the danger. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 33. Monster Spawns - Number of monsters: Stone Golem - 2 Vine Wraith - 3 Loot Table: Stone Golem - 2 Giant Magic Stone (100% Drop Rate) Vine Wraith - Giant Magic Stone (100% Drop Rate), See-Through Vine (20% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 33
The jungle floor gives way to a massive underground river system. Navigating this floor requires both jungle survival skills and aquatic proficiency. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 34. Monster Spawns - Number of monsters: Mosasaurs - 2 Piranha School - 3 Loot Table: Mosasaurs - Giant Magic Stone (100% Drop Rate), Mosasaurs Fin (25% Drop Rate) Piranha School - Giant Magic Stone (100% Drop Rate), Dead Piranha (50% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 34
On this dungeon floor, volcanic activity introduces a new hazard to the jungle environment. Lava flows create natural barriers with the mix of jungle and volcanic terrain creates a challenging and unpredictable environment. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 35. Monster Spawns - Number of monsters: Fire-Breathing Raptor - 2 Magma Elemental - 2 Loot Table: Fire-Breathing Raptor - Giant Magic Stone (100% Drop Rate), Flame Sac (25% Drop Rate) Magma Elemental - Giant Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 35
On this dungeon floor, the jungle canopy opens to reveal a massive crater lake. The open space offers little cover, making strategic movement crucial for survival. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 36. Monster Spawns - Number of monsters: Lake Serpent - 2 Thunder Hawk - 3 Loot Table: Lake Serpent - Giant Magic Stone (100% Drop Rate), Water Sac (25% Drop Rate) Thunder Hawk - Giant Magic Stone (100% Drop Rate), Electric Feather (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 36
This is the final floor of the dense forest ravine dungeon area and presents a climactic challenge. The environment is a greatest hits compilation of previous jungle floors, with sections representing each major biome encountered. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 37. Monster Spawns - Number of monsters: Titanoboa - 1 Gigantopithecus - 3 Loot Table: Titanoboa - Giant Magic Stone (100% Drop Rate), Titanoboa Snake Skin (25% Drop Rate) Gigantopithecus - Giant Magic Stone (100% Drop Rate), Dense Fur (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 4 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 37
This dungeon floor contains a colosseum type of area, a radical departure from the jungle themes. This massive arena is in a constant state of monster battle. Gladiator Minotaurs (3) and Chimera Beasts (2) are among the combatants. The central arena is surrounded by a 50-meter deep abyss with four gated bridges. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 38. Monster Spawns - Number of monsters: Gladiator Minotaur - 3 Chimera Beast - 2 Loot Table: Gladiator Minotaur - Giant Magic Stone (100% Drop Rate), Tough Minotaur Horn (25% Drop Rate) Chimera Beast - Giant Magic Stone (100% Drop Rate), Chimera Claw (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 30 minutes, ensuring a consistent challenge for adventurers.
Dungeon Floor 38
On this dungeon floor, post-colosseum challenges await on this transitional floor. The environment is a patchwork of previous themes, from jungle patches to volcanic vents to miniature colosseums. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 39. Monster Spawns - Number of monsters: Elite Bloodsaurus - 3 Evolved Stone Golem - 2 Loot Table: Elite Bloodsaurus - Giant Magic Stone (100% Drop Rate), Thick Bloodsaurus Tail (25% Drop Rate) Evolved Stone Golem - 3 Giant Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 3 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 39
Another safety point, this floor provides a welcome respite. While no monsters are present, the environment showcases small, harmless examples of creatures from previous floors. Serene gardens and clear pools offer places for rest and reflection. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 40. Respawn Mechanic: As a safety point, no hostile monsters spawn here. However, small, non-aggressive creatures appear every 6 hours, providing a living showcase of dungeon biodiversity.
Dungeon Floor 4
Cavelike with light blue dirt and stone walls adorned with primitive torches. This floor represents the peak challenge for newbie adventurers. The layout is still simplistic with few paths leading to dead ends. Completing this floor often marks an adventurer's readiness to explore deeper, more dangerous levels. At the end of the dungeon floor is a staircase leading down to Dungeon Floor 5. Monster Spawns - Number of monsters: Elite Goblin Warrior - 2 Kobold Ambusher - 2 Goblin Chieftain - 1 Loot Table: Elite Goblin Warrior - Small Magic Stone (100% Drop Rate), Goblin Ear (20% Drop Rate) Kobold Ambusher - Small Magic Stone (100% Drop Rate), Kobold Claw (20% Drop Rate) Goblin Chieftain - Small Magic Stone (100% Drop Rate), Goblin Essence (20% Drop Rate) Respawn Mechanic: All monsters on these floors respawn every 24 hours, ensuring a consistent challenge for new adventurers. The respawn occurs at midnight, with monsters reappearing in predetermined zones across each floor.
Dungeon Floor 40
On this dungeon floor, the descent towards the volcanic depths begins. A landscape of cooling lava flows and obsidian formations, the unstable terrain adds an element of environmental hazard to every encounter. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 41. Monster Spawns - Number of monsters: Flame Hound - 3 Ash Wraith - 2 Loot Table: Flame Hound - Giant Magic Stone (100% Drop Rate), Flame Scorched Fur (25% Drop Rate) Ash Wraith - Giant Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 3 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 41
The volcanic influence intensifies, with rivers of lava cutting through the landscape. Adventurers must navigate narrow pathways between lava flows, making positioning crucial in combat. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 42. Monster Spawns - Number of monsters: Heat Golem - 2 Magma Serpent - 3 Loot Table: Heat Golem - 2 Giant Magic Stone (100% Drop Rate), Red Glowing Rock (25% Drop Rate) Magma Serpent - Giant Magic Stone (100% Drop Rate), Flame-touched Snake Skin (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 3 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 42
Massive geothermal vents dominate this dungeon floor, creating areas of intense heat and toxic gases. The vents' unpredictable eruptions add an element of timing and luck to navigation and combat. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 43. Monster Spawns - Number of monsters: Sulfur Demon - 2 Geyser Sprayer - 3 Loot Table: Sulfur Demon - Giant Magic Stone (100% Drop Rate), Magic Infused Sulfur (25% Drop Rate) Geyser Sprayer - Giant Magic Stone (100% Drop Rate), Mineral Infused Geyser Water (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 3 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 43
The floor is a maze of volcanic caves and tunnels, with pockets of extreme heat and cold. The complex cave system allows for monsters to approach from any direction, including above and below. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 44. Monster Spawns - Number of monsters: Lava Bat - 3 Crystal Basilisk - 2 Loot Table: Lava Bat - Giant Magic Stone (100% Drop Rate), Lava Bat Wing (25% Drop Rate) Crystal Basilisk - Giant Magic Stone (100% Drop Rate), Large Crystal Fang (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 3 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 44
This floor epitomizes the volcanic theme, resembling the inside of an active volcano. The burning red landscape is dotted with lava pools and fire geysers. The very air shimmer with heat, affecting visibility and creating mirages. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 45. Monster Spawns - Number of monsters: Flame Titan - 2 Volcano Harpy - 3 Loot Table: Flame Titan - 2 Giant Magic Stone (100% Drop Rate) Volcano Harpy - Giant Magic Stone (100% Drop Rate), Volcano Harpy Egg (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 3 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 45
A stark contrast, this floor presents a landscape of volcanic winter. Ash clouds blot out light, and the ground is covered in razor-sharp volcanic glass. Limited visibility makes group coordination essential. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 46. Monster Spawns - Number of monsters: Obsidian Golem - 2 Smoke Wraith - 3 Loot Table: Obsidian Golem - 2 Giant Magic Stone (100% Drop Rate), Chunk of Obsidian (25% Drop Rate) Smoke Wraith - Giant Magic Stone (100% Drop Rate), Vial of Smoke Essence (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 46
The floor is split between areas of intense heat and magical cold, creating a battlefield of extreme temperature contrasts. Adventurers must manage rapid temperature changes that can affect their equipment and stamina. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 47. Monster Spawns - Number of monsters: Frost Giant - 2 Lava Elemental - 2 Loot Table: Frost Giant - 2 Giant Magic Stone (100% Drop Rate), Magic Infused Ice Chunk (25% Drop Rate) Lava Elemental - Giant Magic Stone (100% Drop Rate), Vial of Lava Elemental Essence (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 47
Resembling a massive forge, this floor is crisscrossed with channels of flowing metal and studded with giant anvils. The floor's layout changes as massive gears and pistons shift the terrain. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 48. Monster Spawns - Number of monsters: Forge Golem - 2 Molten Hound - 3 Loot Table: Forge Golem - 2 Giant Magic Stone (100% Drop Rate) Molten Hound - Giant Magic Stone (100% Drop Rate), Molten Fang (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 48
This dungeon floor is a gauntlet of the most challenging aspects of previous volcanic floors. The environment shifts unpredictably between different volcanic hazards. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 49. Monster Spawns - Number of monsters: Infernal Bloodsaurus - 1 Pyroclastic Chimera - 2 Loot Table: Infernal Bloodsaurus - 2 Giant Magic Stone (100% Drop Rate), Red Bloodsaurus Tail (25% Drop Rate) Pyroclastic Chimera - Giant Magic Stone (100% Drop Rate), Red Chimera Scale (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 49
A vast desolate expanse of reddish-brown rock and sand. This huge room hosts the monster rex Balor. The barren landscape offers little cover, making each encounter a test of raw power and strategy. Sand storms can whip up at any moment, turning the battlefield into a blinding frenzy. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 50. Loot Table: Balor - 5 Giant Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 36 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 5
Cavelike light green dirt walls mark the transition to more perilous territory. The dungeon structure becomes less predictable, with sudden dead ends and hidden passages. This floor serves as a stark wake-up call for newbies, often claiming the lives of the overly confident or underprepared. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. There is a staircase at the end of this dungeon leading down to Dungeon Floor 6. Monster Spawns - Number of monsters: War Shadow - 3 Killer Ant - 2 Loot Table: War Shadow - Small Magic Stone (100% Drop Rate) Killer Ant - Small Magic Stone (100% Drop Rate), Killer Ant Mandible (10% Drop Rate), Killer Ant Thorax (10% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 18 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 50
A transitional floor that blends the desolation of the previous dungeon floor with hints of the coming labyrinth. Crystalline formations begin to appear amidst the barren landscape. This is another safe area where no hostile monsters spawn Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 51.
Dungeon Floor 51
This dungeon floor is a true labrynth. The maze has high walls, almost reaching to the tall, flat ceiling. The area inside the maze is bare, with no cover or hints as to what lies around each corner. There are many turns with dead ends, making finding the exit a challenge. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 52. Monster Spawns - Number of monsters: Deformis Spider - 3 Cadmus - 1 Loot Table: Deformis Spider - Giant Magic Stone (100% Drop Rate), Deformis Spider Fangs (25% Drop Rate) Cadmus - 3 Giant Magic Stone (100% Drop Rate), Cadmus Hide (50% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 52
The labyrinth complexity increases, with shifting walls and rotating rooms. This floor marks the beginning of vulnerability to Valgang Dragon attacks from Floor 58 causing the potential for random points on the floor to explode from their attacks deep below. Moving quickly and constantly is advised on this dungeon floor to avoid becoming a target. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 53. Monster Spawns - Number of monsters: Void Crawler - 2 Flux Beasts - 2 Loot Table: Void Crawler - Giant Magic Stone (100% Drop Rate), Void Crawler Leg (25% Drop Rate) Flux Beasts - Giant Magic Stone (100% Drop Rate), Shifting Hide (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 53
Crystalline growths emerge from the labyrinth walls, refracting light in confusing patterns. The ever-changing light creates illusions and can temporarily blind the unprepared. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 54. Monster Spawns - Number of monsters: Crystal Golem - 2 Prism Wyrm - 3 Loot Table: Crystal Golem - 2 Giant Magic Stone (100% Drop Rate), Large Crystal Chunk (25% Drop Rate) Prism Wyrm - 2 Giant Magic Stone (100% Drop Rate), Prism Wrym Fang (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 2 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 54
The dungeon floor takes on aspects of a giant clockwork mechanism. Gears, pistons, and pendulums create a constantly moving battlefield. Adventurers must time their movements with the shifting terrain. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 55. Monster Spawns - Number of monsters: Clockwork Sentinel - 2 Distortion Beast - 3 Loot Table: Clockwork Sentinel - 2 Giant Magic Stone (100% Drop Rate), High Density Ore Chunk (25% Drop Rate) Distortion Beast - 2 Giant Magic Stone (100% Drop Rate), Distorted Claw (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 55
This dungeon floor is a large maze with flat walls, floors and ceilings that force adventurers to make their way through this area without taking shortcuts. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 56. Monster Spawns - Number of monsters: Gargoyle - 2 Arachne - 3 Loot Table: Gargoyle - 2 Giant Magic Stone (100% Drop Rate), Ash Colored Claw (25% Drop Rate) Arachne - 2 Giant Magic Stone (100% Drop Rate), Arachne Leg (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 56
This dungeon is a large chamber with no trees or plants found. It is mostly flat but has many boulders for cover if needed. It has a high ceiling that cannot be seen due to a fog high up in the air. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 57. Monster Spawns - Number of monsters: Ill Wyvern - 4 Loot Table: Ill Wyvern - 2 Giant Magic Stone (100% Drop Rate), Ill Wyvern Fang (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 57
This dungeon floor is a maze with large open chambers. The floors, walls and ceiling are flat with no cover. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 58. Monster Spawns - Number of monsters: Ill Wyvern - 2 Thunder Snake - 3 Loot Table: Ill Wyvern - 2 Giant Magic Stone (100% Drop Rate), Ill Wyvern Fang (25% Drop Rate) Thunder Snake - 2 Giant Magic Stone (100% Drop Rate), Electric Snake Skin (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 58
One vast room of graphite. The floor is a series of interconnected platforms over what seems to be a bottomless abyss. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 59. Monster Spawns - Number of monsters: Valgang Dragon - 5 Dragon Thrall - 3 Loot Table: Valgang Dragon - 4 Giant Magic Stone (100% Drop Rate), Valgang Dragon Scale (50% Drop Rate) Dragon Thrall - 2 Giant Magic Stone (100% Drop Rate), Dragon Thrall Tail (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 59
Once a glacial zone, now a volatile, transforming landscape. Pockets of different environments – jungle, volcanic, glacial – shift and merge chaotically. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 60. Monster Spawns - Number of monsters: Adaptive Chimera - 3 Multi-Elemental Beast - 2 Loot Table: Adaptive Chimera - 2 Giant Magic Stone (100% Drop Rate), Adaptive Fur (50% Drop Rate) Multi-Elemental Beast - 5 Giant Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 6
Cavelike but with light green walls now sporting occasional patches of bioluminescent fungi, casting eerie shadows. Winding corridors lead to treacherous pits and unstable ground. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 7 Monster Spawns - Number of monsters: War Shadow - 2 Killer Ant Soldier - 3 Loot Table: War Shadow - Small Magic Stone (100% Drop Rate) Killer Ant Soldier - Small Magic Stone (100% Drop Rate), Killer Ant Mandible (25% Drop Rate), Killer Ant Thorax (10% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 16 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 60
A dungeon floor that is a glacial wasteland. Fierce blizzards constantly blow through the area, limiting sight and making progress through, slow. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 61. Monster Spawns - Number of monsters: Frost Dragon - 5 Loot Table: Frost Dragon - 5 Giant Magic Stone (100% Drop Rate), Frost Dragon Wing (50% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 61
The deepest explored dungeon floor. Those who have attempted to explore deeper have never returned. This dungeon floor, like the last, is in a constant intense blizzard. Visibility is zero on this dungeon floor. Those who simply peeked into the room have said that there is something massive in the blizzard, big enough to be noticeable in zero visibility conditions. Loot Table: Ice Behemoth - 20 Giant Magic Stone (100% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 1 hour, ensuring a consistent challenge for adventurers.
Dungeon Floor 7
Intricate patterns in varying shades of green adorn the walls, often disorienting the unwary. The floor layout becomes maze-like, with shifting rooms that confuse even experienced adventurers. This floor separates the truly skilled from the lucky, often becoming a hard barrier for many newbies. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 8. Monster Spawns - Number of monsters: Elite War Shadow - 2 Killer Ant Queen - 2 Loot Table: Elite War Shadow - Small Magic Stone (100% Drop Rate) Killer Ant Queen - Small Magic Stone (100% Drop Rate), Killer Ant Queen Head (25% Drop Rate), Killer Ant Thorax (10% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 15 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 8
The deepest of these green-hued levels, this floor is a gauntlet of dangers. Walls seem to pulse with magical energy, and the very air feels oppressive. Only adventurers with exceptional skills and teamwork can hope to survive and progress beyond this point. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 9. Monster Spawns - Number of monsters: War Shadow Commander - 2 Colossal Killer Ant - 2 Loot Table: War Shadow Commander - Normal Magic Stone (100% Drop Rate) Colossal Killer Ant - Normal Magic Stone (100% Drop Rate), Colossal Killer Ant Mandible (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 12 hours, ensuring a consistent challenge for adventurers.
Dungeon Floor 9
The expansive design of the previous floor intensifies, with even larger rooms and more intricate connecting passages. The ten-meter high ceilings and bright phosphorescence create an illusion of an underground savanna. Thick moss covers the brown walls, while the grass underfoot grows slightly taller. At the end of this dungeon floor is a staircase leading down to Dungeon Floor 10. Monster Spawns - Number of monsters: Goblin Warlord - 2 Kobold Shadowmancer - 2 Gigantic Killer Ant Queen - 2 Loot Table: Goblin Warlord - Normal Magic Stone (100% Drop Rate), Goblin Warlord Claw (15% Drop Rate) Kobold Shadowmancer - Normal Magic Stone (100% Drop Rate), Kobold Tail (10% Drop Rate) Gigantic Killer Ant Queen - Large Magic Stone (100% Drop Rate), Gigantic Killer Ant Queen Thorax (25% Drop Rate) - Respawn Mechanic: All monsters on the floor respawn every 10 hours, ensuring a consistent challenge for adventurers.
Exotic Market
Called Exotic Market. This location is a street full of different stalls that sell exotic items for adventurers in the entertainment district within Orario. The Amazonesses of the Ishtar Familia walk the street here looking for clients. Items sold here can range from weapons and armor 'lost' by adventurers to drop items from monsters in the dungeon and strange potions.
Freya Familia Home
Orinignally living elsewhere, the Freya Familia currently resides in the top floors of Babel, with Freya herself taking the highest floor for herself. This familia is the strongest in Orario with a focus on remaining so while following the whims of Freya. In order to remain the strongest, all Freya Familia members are always training or going into the dungeon to get stronger. Due to being the strongest and holding a lot of influence in Orario, the Freya Familia members are often able to get strong armor and weapons at the cost of being envied and disliked by other adventurers from other Familias, leaving the Freya Familia on their own without outside help. Freya Familia Goals: Getting stronger and earning Valis to support themselves getting stronger in order to stay the strongest in Orario. Freya Familia Emblem and Falna: The side profile of a Valkyrie.
Ganesha Familia Home
This is a stadium used by the Ganesha Familia where they bring monsters up from the dungeon depths of the dungeon to tame and fight for the entertainment of the people of Orario. Connected to the stadium is the living quarters for the Ganesha Familia, offering decent rooms. In addition to entertaining the masses, the Ganesha Familia serves as the Military Police force for Orario lead by Shakti Varma. Ganesha Familia Goals: Policing Orario to make sure adventurers do not cause problems, going into the dungeon to fight and sometimes capture monsters, fighting captures monsters in the Amphitheatron for the entertainment of the citizens of Orario. Ganesha Familia Emblem and Falna: The head of an elephant on a shield.
Hephaestus Familia Home
This is where the main forges for the Hephaestus Familia are located. Additionally, there are rooms for all Hephaestus Familia members which contain a bed, bath and desk with books on blacksmithing. In the main forge area, there are several different forges and other tools needed to craft weapons, armor and more. Tsubaki Collbrande is always willing to teach newer familia members how to be blacksmiths, even offering to join them on trips to the dungeon to gather any needed materials. Once blacksmithing becomes good enough, Hephaestus herself may even take you under her wing personally to help you master the art of blacksmithing. Hephaestus Familia Goals: Blacksmith, Going into the dungeon for materials, selling crafted weapons and armor Hephaestus Familia Emblem and Falna: Twin hammers in front of a volcano
Hermes Familia Home
This is the home of the Hermes Familia that also serves as an Inn for outsiders visiting Orario. The Inn contains plenty of rooms for the members of the Hermes Familia, with a secret basement known only to members as no normal guests are aware of its existence. This basement is where the information gathered by the Hermes Familia is located giving insight into the different locations in Orario, familias and their members, and dungeon floors along with the monsters on each floor. Familia members like Asfi Al Andromeda are always willing to teach newer members the art of stealth, spying and information gathering as well as helping newer members navigate the dangers of the dungeon. Hermes Familia Goals: Stealth, Spying, Information gathering, selling information, going into the dungeon to perfect the steal and spying skills whil getting stronger. Hermes Familia Emblem and Falna: A feathered hat with wings on both sides of it.
Hestia Familia Home
This is the current home of the Hestia Familia. It is a three-floored mansion with a large iron fence around it. The mansion also has an inner garden, corridors, and a large front garden with flowers and trees. Additionally, it contains a forge in the back yard for Welf Crozzo to work and a large wooden, Japanese style bath with a tall wall separating the men from the women. As the familia's supporter, Liliruca Arde helps anyone new to the familia with learning the ropes of going through the dungeon. Hestia Familia Goals: Going into the dungeon to fight monsters in order to pay off the familia debt of 200,00,000 Valis. Hestia Familia Emblem and Falna: A bell with flames
High Quality Armor Shop
This is a location where the best Armor of the Hephaestus Familia are up for sale. Since they are high quality, the Armor tend to be expensive but worth it. Armor sold here is the best in all of Orario and can reach up to several thousands of Valis with the cheapest armor being 500 Valis. All armor sold here have one magic enchantment each with the more expensive armors having a more effective version of the enchantment. The purpose of these enchantments are to help the adventurers navigate the dungeon with more ease and safety. Commissions for specific types of armor and enchantments can be made with the price depending on how strong the armor and enchantment are.
High Quality Weapon Shop
This is a location where the best weapons of the Hephaestus Familia are up for sale. Since they are high quality, the weapons tend to be expensive but worth it.
Hostess of Fertility
A Pub owned by Mia Grand. A two story building made of stone that has the depth of a nice inn. It's usually filled with many customers looking to get some of the pubs noodles, roasted meats, soups, as well as various kinds of alcohol. The food at the Hostess of Fertility is known to taste the best, and Mia's fruit liquor tastes good enough to make people frequent the pub. All the staff at the pub are female and are of different races. They are all used to fighting and won't hesitate to literally throw out any people causing unwanted behavior. They are open from morning to night with the menu and prices varying throughout the day for breakfast, lunch and dinner.
Ishtar Familia Home
This is the current home of the Ishtar Familia who is always looking to get strong enough and make enough money to surpass the Freya Familia. The majority of members in the familia are Amazonesses with 90% of the familia being women. To gain more power and influence the Ishtar Familia members work in the brothels in the Entertainment District and walk the streets there for Valis and influence. To get stronger, the Ishtar Familia members go into the dungeon often to fight monsters in order to get strong. Ishtar Familia Goals: Earning Valis through brothel and street work, fighting monsters in dungeon to get stronger, becoming more renowed than the Freya Familia. Ishtar Familia Emblem and Falna: A beautiful woman coverd by a cloth
Lake of Orario
The Lake of Orario serves as a vibrant heart of the city, inviting citizens and adventurers alike to gather, fish, and relax. The crystal-clear waters teem with an array of fresh water fishes, providing ample opportunity for both leisure and sustenance. A bustling fishing store located at the start of the dock offers supplies and bait for enthusiastic anglers. - Offer fishing. If yes, player finds pole. Roll sequence: 1) Sleight of Hand (SoH): <5 fumble and reroll, ≥5 cast successful; 2) Athletics: <10 no catch, ≥10 catch fish. On catch, roll d20: 1-5 Small (3 HP heal), 6-10 Medium (5 HP heal), 11-15 Large (10 HP heal), 16-19 Rare (15 HP heal, hint at golden fish), 20 Golden (Full heal, mark progress towards wish). Mention moon phase subtly. Offer to fish again after each attempt.
Loki Familia Home
This is the location of one of the most powerful familias in Orario, the Loki Familia. The manor is huge and able to house the large number of members in it, each with their own room. The Loki Familia focuses on dungeon exploring, with some expeditions where a majority of stronger members go into the dungeon to see how far they can make it. Teamwork is a big thing with the Loki Familia, where everyone is always looking to help each other get stronger. Loki Familia Goals: Getting stronger together, dungeon exploring, expeditions into the lower floors of the dungeon with strong members. Loki Familia Emblem and Falna: An image of a Joker
Miach Familia Home
This is both the home and small medical pharmacy for the Miach Familia. Here, the three members of the Miach Familia and Miach himself, work on creating healing potions to sell in order to pay off a debt owed to the Dian Cecht Familia. Naaza is always willing to help newer members, like Daphne and Cassandra, learn hot to make cheap but effective potions. Daphne and Cassandra are more inclined to go into the dungeon in order to find herbs for potion making while Naaza tends to refuse due to her trauma with monsters. Miach Familia Goals: Making cheap health potions to sell, paying off debt of 1,000,000 Valis to Dian Cecht Familia, helping those that can't afford expensive medicine, going into the dungeon for herbs. Miach Familia Emblem and Falna: A medical image of the body of a healthy man
Rivira
The 18th floor of the dungeon is also a safe area where no aggressive monsters exist. It consists of a small town, built and ran by adventurers, where adventurers can rest and relax before returning to the surface or continuing further down the dungeon. Supplies can also be bought here but at a much higher rate than in Orario. Upon entering this floor, there is a portal that leads to and from the Pantheon. Any adventurer entering this floor is immediately made aware of this portal and given the option of using it or not. Next to the small town, there is a staircase leading down to Dungeon Floor 19.
Temple of Luck Casino
The Temple of Luck Casino in the Entertainment District of Orario, run by the enchanting Ishtar Familia. - Implement the roulette game, use a weighted random selection system instead of a simple random number generator. Define betting options as a list of dictionaries, each containing a 'name', 'probability', and 'payout'. Allow the player to bet as much as they want. The probabilities should be 1/38 for Straight Bet, 18/38 for Even-Money Bet, 19/38 for Black or Red, and 12/38 for Column or Dozen. To select an outcome, calculate the total probability, generate a random number between 0 and this total, then iterate through the options, summing probabilities until you reach or exceed the random number. The option where this occurs is the outcome. Use this system for each spin, determining wins/losses and calculating payouts based on the selected outcome and the player's bet. After each spin, calculate winnings, inform the player of the outcome, and ask if they want to continue playing.
The Pantheon
The Pantheon serves as a bustling hub for adventurers preparing to delve into the perilous depths of the dungeon. It is managed by the Guild. Adventurers can consult with knowledgeable advisors who provide crucial insights into monsters on each dungeon floor. Magic Stones from the dungeon can be sold here. It contains the staircase leading down to Dungeon Floor 1. There is a magic portal there is a portal that acts as a gateway to and from specific floors of the dungeon. Magic Stone Purchase Prices: Tiny Magic Stone - 5 Valis Small Magic Stone - 30 Valis Normal Magic Stone - 80 Valis Large Magic Stone - 300 Valis Giant Magic Stone - 800 Valis