Middle-Earth world illustration - Fantasy theme
Fantasy

Middle-Earth

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Middle-Earth in the Third Age of Men, before the War of the Ring.


Author's Note: Based on The Lord of the Rings 5e adaptation
Played15 times
Cloned1 times
Created
7 days ago
Last Updated
Yesterday
VisibilityPublic
Great Orc Chief
CR 4Medium Humanoid
Great Orc Chief
HP Range50 - 120 (Avg: 85)
AC18
XP1100

Description

The Great Orc Chief is a formidable leader among the orc tribes, known for its brutal strength and tactical prowess in battle. With a commanding presence, it inspires its followers to fight fiercely, making it a dangerous foe on the battlefield.

Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesOrkish, Westron
Defenses
Armor Class18
HP Range50 - 120 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Heavy Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Multiattack

The Great Orc Chief makes two melee attacks, or one melee attack and one ranged attack.

Shield Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. Target must succeed on a DC 15 Strength saving throw or be knocked prone.

Spear

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.

Yell of Triumph (Recharge after a Short or Long Rest)

Each creature of the Great Orc Chief's choice within 30 feet gains advantage on attack rolls and Charisma (Intimidation) checks until the start of the Great Orc Chief's next turn. The Chief can then make one attack as a bonus action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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