Fantasy
Middle-Earth in the Third Age of Men, before the War of the Ring.
Author's Note: Based on The Lord of the Rings 5e adaptation
Played | 15 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range4 - 14 (Avg: 9)
AC13
XP50
Description
The Goblin Archer is a cunning and agile foe, skilled in the art of stealth and ambush. With a knack for using the environment to its advantage, it strikes from the shadows, delivering deadly attacks with its bow and knife.
Details
Size | Small |
Type | Humanoid |
CR | 0.25 |
XP | 50 |
Languages | Orkish, Westron |
Defenses
Armor Class | 13 |
HP Range | 4 - 14 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bow of Horn
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target cannot regain hit points and has disadvantage on death saving throws while poisoned in this way.
Jagged Knife
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.