Middle-Earth world illustration - Fantasy theme
Fantasy

Middle-Earth

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Middle-Earth in the Third Age of Men, before the War of the Ring.


Author's Note: Based on The Lord of the Rings 5e adaptation
Played15 times
Cloned1 times
Created
7 days ago
Last Updated
Yesterday
VisibilityPublic
Cave-Troll
CR 6Large Giant
Cave-Troll
HP Range105 - 105 (Avg: 105)
AC14
XP2300

Description

Cave-trolls are bred to fight and hunt deep under the earth. They have dark greenish skin covered with tight, robust scales, and are shorter than other trolls, often advancing on all fours. These creatures are feared for their ferocity and strength, lurking in the shadows of mountains and hills, rarely seen in sunlight.

Details
SizeLarge
TypeGiant
CR6
XP2300
LanguagesNone
Defenses
Armor Class14
HP Range105 - 105 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Greatclub

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 16 Strength save to avoid being knocked prone.

Multiattack

The Cave-troll makes two melee attacks, only one of which can be with its bite. It can use its Strike Fear instead of its bite.

Strike Fear

Each non-undead creature of the Cave-troll's choice within 60 feet that is aware of it must make a DC 16 Charisma saving throw. On a failed save, the target becomes frightened for 1 minute, and if the save fails by 5 or more, the target is also stunned while frightened.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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