Middle-Earth in the Third Age of Men, before the War of the Ring.
Played | 15 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Sent to the hills of Tyrn Gorthad by the Witch-king of Angmar to plague his enemies in the wars against Arnor, a Barrow-wight appears as a tall, dark figure, with cold eyes lit by a pale light. It wears rings on its skeletal fingers, and gold chains around its neck, wielding an ancient, pitted blade.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Black Speech, Westron |
Armor Class | 15 |
HP Range | 24 - 66 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Icy Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage, and the target must make a DC 13 Constitution saving throw, taking 5 (1d10) necrotic damage on a failed save.
Long Sword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Multiattack
The Barrow-wight can use its Strike Fear or Wight Song. It then makes two long sword attacks. It can use its Icy Touch in place of one long sword attack.
Strike Fear
Each non-undead creature of the Barrow-wight's choice that is within 60 feet and aware of it gains 1 Shadow point from Dread, resisted by a DC 13 Charisma saving throw. On a failed save, the target becomes frightened for 1 minute.
Wight Song
The Barrow-wight chants a low, chilling song to subdue a creature other than an Elf or a Wizard within 30 feet that can hear it. The target gains 2 Shadow points from Sorcery, resisted by a DC 13 Intelligence saving throw.