Fantasy
Mirwell City thrives - Wild Lands untamed.
Author's Note: (THIS IS STILL BEING FREQUENTLY UPDATED BE AWARE)
The southern region of Evilar is a fascinating and diverse area. It includes Mirwell City, a bustling hub of activity and civilization, known for its strategic importance and cultural vibrancy. To the West lies the Wild Lands, a mysterious and untamed expanse of dense jungles, rolling swamps, and rugged terrain. This area is largely unexplored, with tales of ancient creatures and hidden tribes adding to its allure. The Wild Lands are also rich in biodiversity, featuring a tropical climate with heavy rainfall and lush vegetation. Together, these areas create a striking contrast between urban life and untamed wilderness.
Played | 31 times |
Cloned | 1 times |
Created | 24 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Ishmael
Level 3 Dhampir (Homebrew) Rogue -
Ishmael The Young Vampire Living At Magnas Mansion
Details
Race | Dhampir (Homebrew) |
Class | Rogue |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 161, -2534 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 3 |
Silver Pieces | 22 |
Bronze Pieces | 13 |
appearance
A Young pale vampire with burning crimson red eyes, wearing a black cloak and daggers by his side.
Short white hair, small size vampire.
personality
Ishmael is cunning, charismatic, and mercilessly ambitious. Beneath his youthful facade lies a cold, calculating mind, driven by an insatiable hunger for power and revenge. He possesses a dark charm, using his wit and eerie magnetism to manipulate and deceive others. While he harbors a deep resentment for his eternal condition, he channels that bitterness into mastering the vampiric arts and uncovering secrets that might grant him ultimate control—or the mortal life he was denied.
backstory
Ishmael, once a sickly orphan, was adopted by the enigmatic Lord of Magna Manor under mysterious circumstances. Little did he know, his frail human form was perfect for transformation into a vampire. Awakened in darkness, Ishmael grew twisted by his immortality and a bitter yearning for the mortal life he never had. Now, he lures the unwary into the manor's shadowy halls, sustaining himself on their life essence while plotting to unlock darker secrets hidden within Magna Manor's ancient walls.
Stats
Strength
12
Dexterity
11
Constitution
14
Intelligence
14
Wisdom
7
Charisma
10
Armor Class
10
11
11
Max HP
16
Speed
35
HP
16 / 16 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Ishmael is not a spellcaster.