South Region Of Evilar world illustration - Fantasy theme
Fantasy

South Region Of Evilar

J
Jetlove

Mirwell City thrives - Wild Lands untamed.


Author's Note: (THIS IS STILL BEING FREQUENTLY UPDATED BE AWARE) The southern region of Evilar is a fascinating and diverse area. It includes Mirwell City, a bustling hub of activity and civilization, known for its strategic importance and cultural vibrancy. To the West lies the Wild Lands, a mysterious and untamed expanse of dense jungles, rolling swamps, and rugged terrain. This area is largely unexplored, with tales of ancient creatures and hidden tribes adding to its allure. The Wild Lands are also rich in biodiversity, featuring a tropical climate with heavy rainfall and lush vegetation. Together, these areas create a striking contrast between urban life and untamed wilderness.
Played31 times
Cloned1 times
Created
22 days ago
Last Updated
6 days ago
VisibilityPublic
Abandoned Camp

Abandoned Camp

The abandoned camp lies in disarray, with torn tents, rusted tools, and a fire pit now choked with ash and weeds. Faint traces of its past linger, whispering stories of sudden departure.

Abyssal Crag

Abyssal Crag

Abyssal Crag looms as a twisted spire of obsidian and brimstone, piercing the ashen sky. Its jagged cliffs drip with molten rock, while eerie whispers echo through the darkness, luring the reckless.

Adventures Guild

Adventures Guild

This is guild of adventure, any warrior or wizard comes here to either talk about past stories of adventure or start a band for a new adventure, people far and wide come to join the guild it is a members only guild (must pay 10 gold coins to join)

Bandits Camp

Bandits Camp

This is a bandit camp, where bandits stay, it is fortified with wooden palisades going around with tents all around the campfire, rough estimates of the bandits are somewhat between 10 to 30.

Banroks Forge

Banroks Forge

Branok’s Forge is a roaring heart of iron and fire in Mirwell, its anvil ringing from dawn till dusk. Thick smoke billows from the chimney as Branok, a burly, one-eyed smith, hammers out fine weapons, sturdy armor, and custom commissions. The shop is cluttered with half-finished blades, glowing embers, and the scent of molten metal—where quality comes at a price, and discretion costs extra.

Bloodstone Tower

Bloodstone Tower

Bloodstone Tower rises like a jagged thorn, its crimson-streaked walls glimmering with an eerie, unnatural light. Rumored to hold ancient relics and forbidden knowledge, it radiates dread and allure.

Bounty Board

Bounty Board

This is a board with bounty posters on here with rewards for the death or capture of wanted people.

Devils Spire

Devils Spire

(Let Franz tell the players this is an extremely hard place to be unless a high level give them a word of caution) Devil's Spire is an unyielding monolith of blackened stone, shrouded in perpetual storms. Its jagged ascent is riddled with deadly traps and infernal wards, designed to crush even the boldest intruders.

Dragon Spire Mountain

Dragon Spire Mountain

This is one of the biggest mountains in the wild lands, some say a dragon lives at the top but nobody knows, as whoever ventures there never comes back, is it a dragon or something else? (Its a dragon)

Dream Weavers Tower

Dream Weavers Tower

This is a wizards tower with 2 people who live here, they practice magic and rituals to enhance there power, many wizards come here to read tomes and talk to the 2 people who live here.

Ebon Rock General Store

Ebon Rock General Store

Ebon Rock is a cozy yet cluttered general store nestled in the heart of the city. Shelves overflow with everything from dried herbs and enchanted candles to sturdy travel cloaks and iron rations. A faint scent of parchment and spice lingers in the air, mingling with the glow of ever-burning lanterns. Behind the worn wooden counter, the shopkeeper—an old Elf with sharp eyes and a knack for bartering—guards a locked case of rare trinkets, whispering tales of their hidden powers to curious buyers.

Explosion Crater

Explosion Crater

Far away from the city, the middle of a crater Nobody knows why there is an explosion crater here

Hill Giants Crossing

Hill Giants Crossing

Hill Giants' Crossing is a rugged and treacherous terrain, where towering hill giants roam freely. The area is marked by jagged cliffs and narrow paths, with boulders scattered as if tossed by the giants themselves. The air is thick with the scent of earth and moss, and the occasional roar of a hill giant echoes through the valley. Travelers tread cautiously, knowing that the crossing is both a test of courage and a passage into the unknown.

Holy Church Of Mirwell

Holy Church Of Mirwell

The Holy Church of Mirwell City, known as the Sanctum of the Divine Flame, is a grand institution dedicated to the worship of the celestial deity Solmara, the flame of truth and renewal. Hundreds Of years ago, the church was established by devout pilgrims seeking refuge after a devastating war. They believed Solmara's light guided them to the fertile lands of Mirwell, where they built a towering cathedral to honor their savior. The Sanctum quickly grew into a beacon of spiritual guidance, influencing both the city's politics and culture. Known for its radiant stained-glass windows and eternal flame altar, the church symbolizes hope and resilience. While it offers blessings and aid to the needy, the church is also a staunch defender of tradition and order, often serving as mediator in disputes between noble factions. Beneath its holy veneer lies a quiet tension between reformists, who call for more openness, and traditionalists, who fiercely guard its ancient doctrines.

House Of Ill Repute

House Of Ill Repute

The House of Ill Repute is a lavish, dimly lit den of indulgence nestled in the city's shadowed alleys. Crimson Red drapes and gilded lanterns cast a warm glow over plush cushions and low tables, where whispered secrets and forbidden pleasures are traded as freely as coin. Perfumed air lingers with hints of exotic incense, masking the underlying scent of intrigue. Run by the enigmatic Madame Lys, the establishment offers more than mere companionship—rumors speak of hidden deals, clandestine meetings, and favors that can shift the balance of power in Mirwell City. Some say you can be summoned to the nine hells from here.

Iron Bank Of Mirwell

Iron Bank Of Mirwell

The Iron Bank Of Mirwell stands as an imposing fortress of wealth and power at the city's heart. Built from polished Blackstone and reinforced with arcane wards, its towering brass doors are guarded by armored sentinels. Inside, gilded chandeliers illuminate marble floors, where merchants, nobles, and adventurers entrust their fortunes to the bank’s meticulous clerks. Beneath the surface, a labyrinth of magically sealed vaults holds not only gold and jewels but also powerful relics, secret ledgers, and the whispered debts of Mirwell’s elite.

L'Auberge du Vieux Chêne

L'Auberge du Vieux Chêne

This is a tavern and an inn, most people here are locals who come here for a beer or food, it offers 2 bedrooms for 10 copper a night.

Magna's Manor

Magna's Manor

Magna's Manor is a grand estate of crimson and black, perched ominously on the edge of Mirwell City. Its gothic spires, blood-red stained glass, and gargoyle statues create an aura of foreboding. Inside, the manor is dimly lit, with crimson drapes, black marble floors, and a chill that lingers. Lord Magna's study is a labyrinth of ancient tomes, while Prisca's wing balances chaotic elegance. The manor's secrets and shadows make it the perfect sanctuary for its vampiric residents.

Main Bandits Fortress

Main Bandits Fortress

The bandits' fortress is a crude but imposing structure hidden deep within Sylvarieth Forest. Built into the side of a rocky hill, it is fortified with jagged wooden palisades and towers constructed from scavenged stone and timber. Smoke rises constantly from its central keep, where fires burn to ward off the damp and cold. The fortress is a chaotic sprawl of makeshift barracks, weapon racks, and stolen goods, all guarded by sharp-eyed sentries who patrol its high walkways. The air is thick with the scent of ash and leather, and the faint sound of clashing blades or drunken revelry hints at the ruthless lives of its inhabitants. Tales speak of secret tunnels beneath the fortress, perfect for ambushes—or escapes.

Malna Underheart's Hut

Malna Underheart's Hut

This is a druids hut, there is moss covering the cobles of the outside, its nestled in a grass mound.

Mirwell City Sewer Entrance

Mirwell City Sewer Entrance

This is mirwell City sewers Entrance this leads to the Sewer system Underground

Mirwell Garden's

Mirwell Garden's

Mirwell Gardens is a luxurious retreat nestled in the heart of the city, designed to cater to the leisure of Mirwell's noble elite. The gardens are an exquisite blend of manicured artistry and natural beauty, featuring sprawling lawns, vibrant flower beds, and intricately pruned hedges that form elegant patterns. Marble fountains glimmer in the sunlight, their gentle cascades harmonizing with the tranquil atmosphere. Hidden alcoves surrounded by flowering trellises offer private spaces for reflection or discreet conversations. At its center, a grand pavilion hosts performances, tea gatherings, and social events, making the gardens a haven of both serenity and sophistication for Mirwell's aristocracy.

Mirwell Jail

Mirwell Jail

Mirwell’s formidable jail, a grim stone fortress with narrow, barred windows and a single reinforced gate. Damp corridors echo with the clank of chains, while torchlight flickers over cells carved into the rock. The warden, a ruthless enforcer named Captain Drennar, ensures that escape is all but impossible—unless one has the right bribe or connections.

Princess Yasmina's Chambers

Princess Yasmina's Chambers

Princess Yasmina's chambers in Mirwell Castle are a sanctuary of elegance and refinement. The room is adorned with soft, flowing drapes in hues of lavender and silver, complementing the polished wooden floors and intricately carved furniture. A grand canopy bed, draped in silken fabrics, serves as the centerpiece, surrounded by delicate lanterns that cast a warm, golden glow. The walls are lined with tapestries depicting serene landscapes and celestial motifs, creating an atmosphere of tranquility. A private balcony overlooks the castle gardens, offering a breathtaking view of blooming flowers and the distant horizon. Shelves filled with books and curiosities hint at Yasmina's intellectual pursuits and love for exploration. The chamber also features a vanity table with an ornate mirror, surrounded by vials of perfumes and oils, each exuding a unique fragrance. A hidden alcove houses a collection of treasures and keepsakes, adding a touch of mystery to the princess's private retreat.

Royal Thone Hall

Royal Thone Hall

The Royal Throne Hall in Mirwell Castle exudes power and splendor. Vaulted ceilings bear carvings of mythical creatures. Stained-glass windows illuminate marble floors. The obsidian throne, etched with gold, rises on a dais. Enchanted chandeliers and rune-carved columns inspire awe.

Shadowfang Hideout

Shadowfang Hideout

The Shadowfang Syndicate's hideout lies hidden in Mirwell City's depths. From its decrepit exterior to its lantern-lit core, stolen goods and plans await. Nar “Nine Lives” rules from his chamber within.

Supplies And Solutions

Supplies And Solutions

Supplies And Solutions is a brightly lit alchemist shop in Mirwell, its air thick with the scent of rare herbs and bubbling elixirs. Shelves lined with vials of shimmering liquids, dried ingredients, and ancient tomes crowd the walls. A brass cauldron bubbles in the corner, tended by the enigmatic alchemist, Master Veylan, who trades in potions, poisons, and arcane brews—always for a price

The Hallow Graveyard

The Hallow Graveyard

The graveyard on the outskirts of Mirwell City is a hauntingly serene expanse, shrouded in perpetual mist. Ancient, weathered tombstones rise unevenly from the ground, their inscriptions faded by time. Twisted, gnarled trees loom overhead, their skeletal branches casting eerie shadows under the pale moonlight. A crumbling stone wall encircles the area, its iron gate perpetually creaking in the wind. At the heart of the graveyard stands a grand mausoleum, its doors sealed with intricate runes, rumored to guard secrets of the city's forgotten past. The air is thick with the scent of damp earth and faint whispers, as though the spirits themselves linger, watching over their eternal resting place.

The Last Drop Tavern

The Last Drop Tavern

The Last Drop is a brightly lit tavern nestled in the shadowy alleys of Mirwell City, known for its smoky air and the faint scent of spiced mead. Its creaky wooden beams set the perfect stage for hushed conversations and whispered secrets. Frequented by weary travelers and sly merchants alike, it's a haven for those seeking solace—or intrigue—amid the city's bustling chaos.

The Shrouded Hand

The Shrouded Hand

The Shrouded Hand operates from the hidden depths of Mirwell’s slums, a web of cutthroats, spies, and master pickpockets who rule the streets from the shadows. Their headquarters, a nondescript cellar beneath a crumbling warehouse, is a haven of stolen goods, hidden passageways, and whispered plots. Led by the elusive guildmaster known only as Veyne, the Shrouded Hand controls the city's underworld with ruthless efficiency—where loyalty is rewarded, and betrayal is paid in blood.

The Veil Market

The Veil Market

The Veil market is a chaotic sprawl of stalls, tents, and shadowy dealings at the heart of Mirwell. Merchants hawk exotic spices, enchanted trinkets, and illicit wares under colorful canopies, while street performers and pickpockets weave through the crowds. The scent of sizzling meat and arcane incense fills the air, and whispers of secret trades linger in every darkened corner. Here, nearly anything can be bought—for the right coin

Underground Cultist Temple

Underground Cultist Temple

Hidden deep within Mirwell City's sewer system, the Sanctum of Veiled Truths is a shadowy labyrinth of glyph-covered walls and damp stone. At its heart lies a jagged obsidian altar, surrounded by silent statues and an eerie hum that seems to rise from the depths.

Vaelic's Sword In Stone

Vaelic's Sword In Stone

Vaelric's sword, known as *Ebonspire*, rests embedded in an unyielding slab of black granite in the heart of Mirwell City's ancient square. The blade glows faintly with an otherworldly crimson hue, a testament to the untold power it once wielded. Legends speak of *Ebonspire* carving through entire armies, its edge never dulled, and its strikes imbued with devastating magic. Despite countless attempts by warriors, scholars, and even mages, none have been able to so much as budge the sword from its resting place. The stone itself bears mysterious, shifting runes that hum softly when approached, warning all that only one deemed worthy by the ancient forces may ever wield it again. Its presence serves as both a reminder of Vaelric’s unparalleled might and an enduring mystery for the ages.

Wild Lands Camp

Wild Lands Camp

This is a place to camp, set up tents and a fire, its camouflaged by the dropping of the tree branches, making it a perfect safety place

Woodnia Hollow

Woodnia Hollow

Nobody knows whats inside this cave as who ever goes in never comes out, skeletal bones are scattered around outside the cave.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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