South Region Of Evilar world illustration - Fantasy theme
Fantasy

South Region Of Evilar

J
Jetlove

Mirwell City thrives - Wild Lands untamed.


Author's Note: (THIS IS STILL BEING FREQUENTLY UPDATED BE AWARE) The southern region of Evilar is a fascinating and diverse area. It includes Mirwell City, a bustling hub of activity and civilization, known for its strategic importance and cultural vibrancy. To the West lies the Wild Lands, a mysterious and untamed expanse of dense jungles, rolling swamps, and rugged terrain. This area is largely unexplored, with tales of ancient creatures and hidden tribes adding to its allure. The Wild Lands are also rich in biodiversity, featuring a tropical climate with heavy rainfall and lush vegetation. Together, these areas create a striking contrast between urban life and untamed wilderness.
Played31 times
Cloned1 times
Created
23 days ago
Last Updated
7 days ago
VisibilityPublic
Abyssal Tyrant
CR 25Huge Fiend
Abyssal Tyrant
HP Range300 - 400 (Avg: 350)
AC22
XP100000

Description

The Abyssal Tyrant is the embodiment of chaos and destruction, a greater demon lord whose very presence warps reality. Clad in shifting shadows and surrounded by a malevolent aura, this dark entity commands legions of lesser demons, seeking to plunge the world into eternal torment. Its insatiable hunger for power drives it to manipulate both allies and enemies alike, reveling in the despair it sows.

Details
SizeHuge
TypeFiend
CR25
XP100000
LanguagesAbyssal, Common, Infernal, telepathy 120 ft.
Defenses
Armor Class22
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hellfire Blast

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 33 (6d10) fire damage.

Multiattack

The Abyssal Tyrant makes three attacks: one with its unholy fist, one with its hellfire blast, and one with its tail.

Summon Lesser Demons (Recharge 5–6)

The Abyssal Tyrant summons 1d4 + 1 demon minions (CR 5 or lower) to aid it in battle.

Tail Swipe

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 7) bludgeoning damage and the target must succeed on a DC 21 Strength saving throw or be knocked prone.

Unholy Fist

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage plus 14 (4d6) necrotic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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