South Region Of Evilar world illustration - Fantasy theme
Fantasy

South Region Of Evilar

J
Jetlove

Mirwell City thrives - Wild Lands untamed.


Author's Note: (THIS IS STILL BEING FREQUENTLY UPDATED BE AWARE) The southern region of Evilar is a fascinating and diverse area. It includes Mirwell City, a bustling hub of activity and civilization, known for its strategic importance and cultural vibrancy. To the West lies the Wild Lands, a mysterious and untamed expanse of dense jungles, rolling swamps, and rugged terrain. This area is largely unexplored, with tales of ancient creatures and hidden tribes adding to its allure. The Wild Lands are also rich in biodiversity, featuring a tropical climate with heavy rainfall and lush vegetation. Together, these areas create a striking contrast between urban life and untamed wilderness.
Played31 times
Cloned1 times
Created
22 days ago
Last Updated
6 days ago
VisibilityPublic
Nalfeshnee
CR 13Large Fiend
Nalfeshnee
HP Range112 - 256 (Avg: 184)
AC18
XP10000
Details
SizeLarge
TypeFiend
CR13
XP10000
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class18
HP Range112 - 256 (Avg: 184)
Damage VulnerabilitiesNone
Damage Resistances, , ,
Damage Immunities
Condition Immunities
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Multiattack

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Teleport

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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