Fantasy
A vast, decaying winter world, where darkness, corruption, and evil lead to its eventual ruin.
Author's Note: This campaign is also incomplete but in a playable state. I'll be working on it nearly daily, so possibly wait a few days for additional plot lines.
The overall goal of this campaign centers around the Four Heroes who have secretly fallen to corruption. No one believes they could be evil, but your party (or self) has uncovered the truth as the sole surviving witnesses to one of the hero's wrath. Will you sacrifice your humanity to end these heroes? Or will you morally fight for the greater good, never stooping to their level?
But of course this is your campaign, so do as you please :)
Also if Franz won't give you a fight, select your dice rolls, and do an initiative. That should force an encounter where its implied.
paste this at the start of your campaign (for Franz)
- Begin messages with the current date, location.
- NPCs refer to the player as "adventurer" unless a name is given.
- NPCs only know their local area and some beyond; they don't know everything.
- NPCs always stay in their set locations; no movement unless specifically directed by the party (example: if the party leads someone somewhere).
- NPCs’ behavior should align with their background and personality; they also pick a god/Goddess based on their backstory/personality.
- Assign daily routines to all NPCs, including work, rest, and meals.
- Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
- Respect Player Agency: Always present multiple options or paths for the players to choose from, adapting the - story accordingly, even if it's evil or leads to death.
- Remind players to consume one ration between 10:00 AM and 12:00 PM in-game.
- Skill checks should be requested when skills are used (example: picking a lock, crafting, fleeing combat).
- Players must provide gold or make deals to receive items from shops.
- Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: - Skyrim."
Played | 22 times |
Cloned | 2 times |
Created | 115 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Mayor Rolph "Goldcheeks"
Level 4 Human Rogue -
Corrupt Mayor of Urmire, who uses politics and power to feed his greed.
Details
Race | Human |
Class | Rogue |
Level | 4 |
Alignment | |
Pronouns | He/Him |
Location | 178, 1685 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 25000 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Mayor Rolph Gravorn is an unmistakable figure in Urmire. A plump man with fat cheeks, a prominent handlebar mustache, and a perpetually smug expression, he dresses in lavish velvet robes, showing off his wealth and status. His clothes are adorned with gold accents, and his many rings glint in the light whenever he speaks with exaggerated gestures. His rosy face and almost comically round figure hide a much darker and more manipulative personality beneath the surface.
personality
Rolph doesn’t pretend to care about the people of Urmire—everyone knows he’s corrupt, but no one dares to speak out. His iron grip on the city means that those who oppose him either disappear or meet a brutal end in his underground arena. He’ll let the people starve before sparing a single apple, caring only for his wealth and power.
Rolph thrives on fear and control. His manipulative personality allows him to bribe or intimidate his way through any situation, and his intelligence ensures he’s always ten steps ahead of those who might try to challenge him. He’s cold, calculating, and utterly ruthless in maintaining his position.
He enjoys watching the brutal fights in his secret arena and profits greatly from it. For Rolph, wealth is only part of his pleasure—he enjoys dominating others, especially the weak, and his secret dealings are a form of entertainment as much as they are a source of power.
But if he's ever in danger, he'll beg for his life and cry, and flee like a snake.
backstory
Mayor Rolph rose to power through bribery, blackmail, and underhanded deals. Despite his jovial demeanor, Rolph is a ruthless politician who cares only for wealth and power.
He controls an underground fighting ring beneath his keep, where prisoners from Urmire’s prison are forced to fight in brutal matches for his entertainment and profit. Criminals, debtors, and even innocents are rounded up under false promises of freedom.
Rolph’s ties to corrupt prison guards allow him to source prisoners easily, eliminating enemies and profiting from their deaths. His influence over Urmire’s criminal underworld grows, though the common folk see him as a jolly, if corrupt, official. His connections to the Four Heroes protect him from scrutiny, allowing him to exploit the law for personal gain.
He has a disgusting sense of entertainment from his control and power.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
12
Charisma
18
Armor Class
14
Max HP
38
Speed
30
HP
38 / 38 HP
XP
2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Mayor Rolph "Goldcheeks" is not a spellcaster.