A vast, decaying winter world, where darkness, corruption, and evil lead to its eventual ruin.
Played | 22 times |
Cloned | 2 times |
Created | 103 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Darkmoon Inn
This two-story wooden inn stands weathered but sturdy in the city of Urmire. Despite the cracks in the wooden door and the weathered state of the inn, it beats the snowy streets outside.
Keep of Heroes
The towering Wolfsoul Keep dominates the skyline, ground zero of the heroes power ritual, granting them holy duty, and the city’s political heart. On the surface, it is a shining beacon of justice, but beneath the grandeur lies a nest of corruption. The halls are filled with advisors, guards, and nobles, all of whom vie for favor with the Heroes. The dungeons below the keep hold many of those who dare question the Heroes’ authority. Only one hero resides here, the hero of blades, the strongest hero. Here, your final battle shall begin.
Mires Armor & Tools
Mires Armor & Tools stands as a rugged and worn-down shop. It offers essential supplies and basic weapons to the adventurers who pass through the city
Tehams Northern View
The northern entrance to Teham. The party upon moving south will find this place.
The Alchemists Shack
Urmire doesn't have many shops, but for mages, this is all they have. Tucked away in a narrow, snow-covered alley, the Alchemist's Shack is known for its eerie green lights and the faint hum of arcane energy. The worn wooden walls are cloaked in mystery, and those who enter often do so in secret, seeking rare ingredients or forbidden knowledge. The air outside is always heavy with the scent of strange herbs and potions. Locals know to avoid this place, but to those who understand magic, it is a hidden treasure—albeit a dangerous one.
The Black Market of Oldmount
Hidden in the shadows of Oldmount, the Black Market is where everything illegal can be bought or sold. It is run by criminal syndicates who pay off officials to avoid raids. It is also rumored that some of the Four Heroes have made secret deals here, acquiring forbidden magic and artifacts to fuel their dark agenda. The party may come here to purchase rare items, make deals with underground factions, or uncover the Heroes’ illicit dealings.
The Heart of Urmire
The Heart of Urmire is the central keep of the town of Urmire, a foreboding and fortress-like structure at the center of political power. It serves as the mayor’s hall, housing important town documents, legal decrees, and secrets that keep the town under the iron control of the corrupt leaders. Dark stone walls and cold, frostbitten battlements reflect the heartless rule the keep enforces. It's heavily defended too, with contracted adventures and guards alike patrolling constantly.
The Lord of Tehams Residence
The Lord of Teham's Residence is a foreboding, ancient keep that sits at the heart of Teham, towering over the rest of the town like a dark sentinel. The keep itself is shrouded in secrecy, with its tall, weathered stone walls bearing the scars of countless battles. Despite its grand and intimidating appearance, few dare to approach, as eerie tales of the Lord's presence fill the streets. It's said that the Lord never leaves, and shadows move unnaturally within the keep’s walls. Inside, the halls are dimly lit with ancient chandeliers, draped in cobwebs. Rich tapestries, once vibrant, now hang faded and torn, a symbol of the keep’s past glory. Here the players will combat the lord of teham.
Urmire's Eastern Entrance
Urmire’s Eastern Entrance is an imposing and fortified gate that marks the main access to the city from the bleak wilderness beyond. Massive iron-reinforced wooden doors are set into dark, weathered stone, towering over any who approach. Frost clings to the battlements above, while guards draped in heavy fur cloaks stand vigilant at all hours. The gate is kept tightly sealed to prevent intrusions unless you have a bribe.
Urmire's Northern Entrance
A tall, forbidding gate made of iron-reinforced wood and set into a massive stone wall, Urmire’s Northern Entrance stands as a cold and unwelcoming barrier between the town and the frozen wasteland beyond. The gate is framed by two watchtowers, where guards clad in thick furs keep a constant vigil. Snow and icicles cling to the battlements, and the heavy wooden doors creak under the weight of time and frost.
Urmires Graveyard
This desolate graveyard sits on the outskirts of Urmire, with Crumbling headstones jut out from the snow-covered ground, The few lanterns that remain are barely visible, casting faint, eerie glows that do little to dispel the darkness. The graveyard feels frozen in time as if the very air is thick with lingering death. This place is not just a burial ground, but a resting place for secrets. Something is off here...
Urmires Guild Hall
Urmire's nameless Guild Hall stands worn down by the passage of time and countless adventures. The roof struggles to hold its own against the elements, and its weathered stone walls and sagging wooden beams bear the marks of many years of use. This hall remains a hub for those seeking survival, or a glimpse of a unreachable life.
Urmire’s Prison
This cold, imposing prison stands as a symbol of the town's ruthless authority. Thick, weathered stone walls encase iron-barred windows while flickering torchlight barely illuminates the exterior. Guards in fur cloaks watch vigilantly outside the heavy, reinforced doors. Inside, conditions are grim: prisoners shiver in their icy cells, their chains rattling against the iron doors. Few who enter here ever leave, and those who do are forever scarred by the biting cold and oppressive darkness of Urmire’s most notorious holding.