The Fall of Wolfsoule world illustration - Fantasy theme
Fantasy

The Fall of Wolfsoule

P
Plainke

A vast, decaying winter world, where darkness, corruption, and evil lead to its eventual ruin.


Author's Note: This campaign is also incomplete but in a playable state. I'll be working on it nearly daily, so possibly wait a few days for additional plot lines. The overall goal of this campaign centers around the Four Heroes who have secretly fallen to corruption. No one believes they could be evil, but your party (or self) has uncovered the truth as the sole surviving witnesses to one of the hero's wrath. Will you sacrifice your humanity to end these heroes? Or will you morally fight for the greater good, never stooping to their level? But of course this is your campaign, so do as you please :) Also if Franz won't give you a fight, select your dice rolls, and do an initiative. That should force an encounter where its implied. paste this at the start of your campaign (for Franz) - Begin messages with the current date, location. - NPCs refer to the player as "adventurer" unless a name is given. - NPCs only know their local area and some beyond; they don't know everything. - NPCs always stay in their set locations; no movement unless specifically directed by the party (example: if the party leads someone somewhere). - NPCs’ behavior should align with their background and personality; they also pick a god/Goddess based on their backstory/personality. - Assign daily routines to all NPCs, including work, rest, and meals. - Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. - Respect Player Agency: Always present multiple options or paths for the players to choose from, adapting the - story accordingly, even if it's evil or leads to death. - Remind players to consume one ration between 10:00 AM and 12:00 PM in-game. - Skill checks should be requested when skills are used (example: picking a lock, crafting, fleeing combat). - Players must provide gold or make deals to receive items from shops. - Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: - Skyrim."
Played22 times
Cloned2 times
Created
103 days ago
Last Updated
2 days ago
VisibilityPublic
True Lord of Teham

True Lord of Teham

Vampire Master Sorcerer (Lawful Evil)
LVL 10
HP 142
AC 18
Rolphs Pet

Rolphs Pet

Human Fighter (Lawful Evil)
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HP 144
AC 18
The Hero of Blades.

The Hero of Blades.

Human Fighter (Lawful Evil)
LVL 20
HP 300
AC 20
Anastor Vex

Anastor Vex

Halfling Rogue (Neutral Evil)
LVL 4
HP 36
AC 15
Gorin the Smith

Gorin the Smith

Dwarf Fighter (Lawful Good)
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HP 65
AC 17
The Warden

The Warden

Human Barbarian (Lawful Evil)
LVL 5
HP 20
AC 16
Mayor Rolph "Goldcheeks"

Mayor Rolph "Goldcheeks"

Human Rogue (Neutral Evil)
LVL 4
HP 38
AC 14
Ordan

Ordan

Half-Elf Commoner (Lawful Good)
LVL 1
HP 20
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Unrevealed (Known as "The Alchemist")

Unrevealed (Known as "The Alchemist")

Human Wizard (Neutral Evil)
LVL 8
HP 120
AC 12
Andrik

Andrik

Human Rogue (Neutral Good)
LVL 3
HP 20
AC 13
Rocco Leonhardt

Rocco Leonhardt

Half-Elf Commoner (True Neutral)
LVL 1
HP 5
AC 11
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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