Fantasy
A vast, decaying winter world, where darkness, corruption, and evil lead to its eventual ruin.
Author's Note: This campaign is also incomplete but in a playable state. I'll be working on it nearly daily, so possibly wait a few days for additional plot lines.
The overall goal of this campaign centers around the Four Heroes who have secretly fallen to corruption. No one believes they could be evil, but your party (or self) has uncovered the truth as the sole surviving witnesses to one of the hero's wrath. Will you sacrifice your humanity to end these heroes? Or will you morally fight for the greater good, never stooping to their level?
But of course this is your campaign, so do as you please :)
Also if Franz won't give you a fight, select your dice rolls, and do an initiative. That should force an encounter where its implied.
paste this at the start of your campaign (for Franz)
- Begin messages with the current date, location.
- NPCs refer to the player as "adventurer" unless a name is given.
- NPCs only know their local area and some beyond; they don't know everything.
- NPCs always stay in their set locations; no movement unless specifically directed by the party (example: if the party leads someone somewhere).
- NPCs’ behavior should align with their background and personality; they also pick a god/Goddess based on their backstory/personality.
- Assign daily routines to all NPCs, including work, rest, and meals.
- Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
- Respect Player Agency: Always present multiple options or paths for the players to choose from, adapting the - story accordingly, even if it's evil or leads to death.
- Remind players to consume one ration between 10:00 AM and 12:00 PM in-game.
- Skill checks should be requested when skills are used (example: picking a lock, crafting, fleeing combat).
- Players must provide gold or make deals to receive items from shops.
- Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: - Skyrim."
Played | 22 times |
Cloned | 2 times |
Created | 155 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Fire Giant
Huge Giant - CR 9
Details
Size | Huge |
Type | Giant |
CR | 9 |
XP | 5000 |
Languages | Giant |
Defenses
Armor Class | 18 |
HP Range | 91 - 234 (Avg: 163) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Stats
strength
25
dexterity
9
constitution
23
intelligence
10
wisdom
14
charisma
13
Actions
Greatsword
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Multiattack
The giant makes two greatsword attacks.
Rock
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.