A vast, decaying winter world, where darkness, corruption, and evil lead to its eventual ruin.
Played | 22 times |
Cloned | 2 times |
Created | 104 days ago |
Last Updated | 3 days ago |
Visibility | Public |
School | Unknown |
Level | 9 |
Casting Time | N/A |
Range | 500 |
Duration | N/A |
The World Tree is a devastating spell, summoning a massive, twisted tree that corrupts a 3,000-foot radius. It takes 10 days to cast, warping nature, draining life, and spreading its roots and branches. At its core lies a pulsing heart, and destroying this heart is the only way to stop the tree's influence. Zone Effects: 2,000-3,000 feet: The tree drains life, dealing 3d10 necrotic damage per hour unless a Constitution save is made, fueling its growth and repairing its branches. 1,000-2,000 feet: Corrupted wildlife with glowing eyes, enhanced speed, and strength violently attack any intruders. 0-1,000 feet: The tree's vines grab, crush, and kill, dealing 5d10 bludgeoning damage per turn. A Strength save can prevent being restrained. It has weaknesses to fire.