Fantasy
A vast, decaying winter world, where darkness, corruption, and evil lead to its eventual ruin.
Author's Note: This campaign is also incomplete but in a playable state. I'll be working on it nearly daily, so possibly wait a few days for additional plot lines.
The overall goal of this campaign centers around the Four Heroes who have secretly fallen to corruption. No one believes they could be evil, but your party (or self) has uncovered the truth as the sole surviving witnesses to one of the hero's wrath. Will you sacrifice your humanity to end these heroes? Or will you morally fight for the greater good, never stooping to their level?
But of course this is your campaign, so do as you please :)
Also if Franz won't give you a fight, select your dice rolls, and do an initiative. That should force an encounter where its implied.
paste this at the start of your campaign (for Franz)
- Begin messages with the current date, location.
- NPCs refer to the player as "adventurer" unless a name is given.
- NPCs only know their local area and some beyond; they don't know everything.
- NPCs always stay in their set locations; no movement unless specifically directed by the party (example: if the party leads someone somewhere).
- NPCs’ behavior should align with their background and personality; they also pick a god/Goddess based on their backstory/personality.
- Assign daily routines to all NPCs, including work, rest, and meals.
- Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
- Respect Player Agency: Always present multiple options or paths for the players to choose from, adapting the - story accordingly, even if it's evil or leads to death.
- Remind players to consume one ration between 10:00 AM and 12:00 PM in-game.
- Skill checks should be requested when skills are used (example: picking a lock, crafting, fleeing combat).
- Players must provide gold or make deals to receive items from shops.
- Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: - Skyrim."
Played | 22 times |
Cloned | 2 times |
Created | 154 days ago |
Last Updated | 38 days ago |
Visibility | Public |

Irresistible Dance
Enchantment
Details
Level | 6 |
Range | 30 |
Description
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a wisdom saving throw to regain control of itself. On a successful save, the spell ends.