
The Fallout universe is a post-apocalyptic world set in a retro-futuristic America.
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Cloned | 24 times |
Created | 228 days ago |
Last Updated | 36 days ago |
Visibility | Public |
The Architects
The Architects are a secretive and highly advanced faction that emerged from a network of pre-war genetic research facilities. Their ultimate goal is to "perfect" the human race through genetic manipulation, experimentation, serums, and selective breeding. They view the nuclear apocalypse as an opportunity to reshape humanity according to their vision. The The Architects believe that: The old world failed due to human imperfection.
Super Mutant: Brute
Strong, less intelligent mutant. Most Common
Super Mutant: Master
Powerful, often intelligent mutant
Super Mutants: Overlord
Intelligent leader
Non-feral
Sentient ghoul, often indistinguishable from humans in behavior
Glowing One
Highly irradiated ghoul
Feral
Mindless, aggressive ghoul
Gunners
The Gunners are a violent mercenary outfit, for whom no job is too brutal to undertake.[9] They are widely regarded as no better than common raiders, as they will attack anyone they believe is too weak to defend themselves.
Brute
A strong character with high health and damage. Brutes can enter a rage, which increases their damage.
The Lords of Rust
The Lords of Rust are a ragtag band of scavengers who have embraced a chivalric ideal in the wasteland. Clad in crude armor crafted from salvaged junk, they roam the desolate landscape, seeking glory and territory in the name of their self-appointed king. With a penchant for dramatic speech and a disdain for technology, these medieval-minded warriors are a colorful and often chaotic addition to the wasteland. They clash with established factions.
Raiders
The term "raider" is wasteland slang for any individuals who survive by murder and plunder. While alternate terms exist, such as "bandit," "outlaw," or "gangster," they are not applied as universally. Raiders typically prey upon lone travelers and small towns, leaving larger groups and more populous settlements alone, though in great enough numbers they can pose a threat to entire regions.
Enclave
The Enclave is a paramilitary organization and quasi-state dedicated to the project of an all-inclusive holocaust of non-members, whom they dehumanize as "genetic non-compliance offenders." It is the direct continuation of a pre-War American deep state organization consisting of high-ranking political, military, and corporate figures.
Enclave: Soldier
Enclave soldiers are the fighting force of the Enclave.
New Californina Republic : Trooper
The NCR trooper is the backbone of the NCR's military might. Organized into the New California Republic Army, soldiers come from a variety of backgrounds and serve for a variety of reasons, and are majorly conscripted, with a minority volunteering for service. There is an equal gender ratio among troopers, with roughly 50% female soldiers and 50% male soldiers. Their level of training, quality of equipment, and loyalty are just as varied.
New California Republic : Rangers
The New California Republic Rangers (originally the New California Rangers) are an elite military outfit of the New California Republic. The Rangers are a volunteer special forces renowned as much for their expert reconnaissance capabilities as their bravery and combat prowess. Their primary purpose is dealing with threats regular forces cannot handle, as well as keeping the borders of the NCR secure, scouting out threats and other special assignments.
Brotherhood Of Steel: Elders
The Elders are the highest command position in the Brotherhood, responsible for guiding it and setting down policies.
Brotherhood Of Steel: Squire
Originally, the rank of squire was a precursor to the rank of initiate. Similarly to initiates, squires were adult members of the Brotherhood training to become full knights. However, some members of the Brotherhood found the idea of being referred to by the same title that was once used to refer to children insulting. The argument eventually reached Roger Maxson, who agreed to rename the rank.
Brotherhood of Steel: Knight
Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises. They are competent fighters and excel in applied sciences, a complicated term for manufacturing weapons, ammunition and maintaining the ever-expanding stock of combat technology in the Brotherhood's bunkers.
Brotherhood of Steel: Paladin
The paladins are the soldiers of the Brotherhood, generally accepted as the toughest they have to offer. Armed with military-grade weaponry and suited in protective power armor, they are the first and last line of defense against aggressors. Regularly patrolling the perimeter of Lost Hills, they discourage unwanted elements from proceeding deeper into their territory.
Mercenary
A combat-focused class with proficiency in various weapons and combat styles.
Technician
A skilled craftsman who can repair and modify equipment, with knowledge of electronics and mechanics.
Medic
A support-oriented class with skills in healing, first aid, and knowledge of herbal remedies.
Scavenger
A class specializing in finding and utilizing resources, with skills in crafting, barter, and survival.
Survivor
A versatile class focused on general skills and adaptability, able to fill various roles in a group.