Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
VisibilityPublic
Marcus O'Connell
Marcus O'Connell
Level 1 Wastelander Guard -
A disgraced former Warden seeking redemption in the Ontario Wasteland, Marcus "Mack" O'Connell is a powerfully built man clad in battered combat armor, haunted by the ghosts of his past.
Details
RaceWastelander
ClassGuard
Level1
Alignment
PronounsHe/Him
Location-2993, 1
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
bottle caps7
NAC dollars 0
Canadian Tire money0
appearance
A late 30s human male with a powerfully built physique, wearing battered GBDC combat armor pieces over fatigues. His haunted eyes reflect the weight of his past, and his overall appearance conveys a sense of weariness and determination.
personality
Mack is a conflicted individual, burdened by guilt and shame over his past. He is determined and resilient, but his weariness often shows through his demeanor. He possesses a strong sense of duty and loyalty, yet struggles with feelings of inadequacy and the desire for redemption.
backstory
Once a respected Warden in the GBDC militia, Mack's career took a nosedive after a disastrous patrol that resulted in heavy losses. Facing suspension and investigation, he seeks redemption by taking on a deniable scouting mission, only to find himself ambushed by raiders. Now, he is determined to return to GBDC territory to face the consequences of his actions or find evidence to clear his name, grappling with his loyalty to the militia and the weight of his disgrace.
Stats
Strength
16
Dexterity
14
Constitution
15
Intelligence
10
Wisdom
12
Charisma
8
Armor Class
15
Max HP
10
Speed
30

HP

10 / 10 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
Marcus O'Connell is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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