Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Weight0.10 lb.
Cost25.00 bottle caps
Description
Psycho is a combat stimulant delivered via a syringe that enhances the user's physical capabilities. Upon injection, it temporarily increases damage dealt and grants resistance to physical damage, making it a favored choice among mercenaries and thrill-seekers.
Details
Type | Gear |
Category | Potion |
Rarity | Uncommon |
Weight | 0.10 lb. |
Cost | 25.00 bottle caps |