Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC12
XP100
Description
The Molerat is a burrowing creature known for its tenacity and adaptability. It thrives in underground tunnels, often forming small colonies that can overwhelm intruders with sheer numbers.
Details
Size | Small |
Type | Beast |
CR | 0.5 |
XP | 100 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Swarm Tactics
When in a group of three or more, Molerats can coordinate their attacks, granting them advantage on attack rolls against a target.