Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range20 - 25 (Avg: 23)
AC12
XP100
Description
Feral Ghouls are irradiated, decaying remnants of humanity, driven mad by the effects of radiation. They are relentless predators, often found in packs, hunting for any living creature to satisfy their insatiable hunger.
Details
Size | Medium |
Type | Undead |
CR | 0.5 |
XP | 100 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 20 - 25 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite Attack
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw Attack
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Multiattack
The Feral Ghoul makes two attacks: one with its claws and one with its bite.