Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
VisibilityPublic
Feral Ghoul
CR 0.5Medium Undead
Feral Ghoul
HP Range20 - 25 (Avg: 23)
AC12
XP100

Description

Feral Ghouls are irradiated, decaying remnants of humanity, driven mad by the effects of radiation. They are relentless predators, often found in packs, hunting for any living creature to satisfy their insatiable hunger.

Details
SizeMedium
TypeUndead
CR0.5
XP100
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range20 - 25 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite Attack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw Attack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Multiattack

The Feral Ghoul makes two attacks: one with its claws and one with its bite.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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