Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP200
Description
Mirelurks are mutated crustaceans that thrive in the freshwater environments of the Great Lakes. With their hard shells and powerful pincers, they are formidable ambush predators, lurking beneath the water's surface or hiding in muddy banks, waiting for unsuspecting prey.
Details
Size | Large |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | understands Aquan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambush
If the Mirelurk is hidden and surprises a creature, it can make an additional attack as part of the same action.
Pincer Attack
Mirelurks make a melee attack with their powerful pincers, dealing 2d8+4 slashing damage.