Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
VisibilityPublic
Mirelurk
CR 1Large Monstrosity
Mirelurk
HP Range40 - 50 (Avg: 45)
AC15
XP200

Description

Mirelurks are mutated crustaceans that thrive in the freshwater environments of the Great Lakes. With their hard shells and powerful pincers, they are formidable ambush predators, lurking beneath the water's surface or hiding in muddy banks, waiting for unsuspecting prey.

Details
SizeLarge
TypeMonstrosity
CR1
XP200
Languagesunderstands Aquan but cannot speak
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush

If the Mirelurk is hidden and surprises a creature, it can make an additional attack as part of the same action.

Pincer Attack

Mirelurks make a melee attack with their powerful pincers, dealing 2d8+4 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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