Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC15
XP700
Description
A hulking figure of muscle and madness, the Super-Mutant Gunner is a terrifying blend of brute strength and chaotic energy. Armed with a massive firearm, it unleashes a barrage of bullets while shrugging off most attacks with its mutated resilience.
Details
Size | Large |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Heavy Gun
Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 18 (4d8) piercing damage.
Multiattack
The Super-Mutant Gunner makes two attacks with its Heavy Gun.
Mutant Resilience
The Super-Mutant Gunner has advantage on saving throws against being poisoned and is immune to disease.