Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
VisibilityPublic
Super-Mutant Gunner
CR 3Large Monstrosity
Super-Mutant Gunner
HP Range70 - 80 (Avg: 75)
AC15
XP700

Description

A hulking figure of muscle and madness, the Super-Mutant Gunner is a terrifying blend of brute strength and chaotic energy. Armed with a massive firearm, it unleashes a barrage of bullets while shrugging off most attacks with its mutated resilience.

Details
SizeLarge
TypeMonstrosity
CR3
XP700
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Heavy Gun

Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 18 (4d8) piercing damage.

Multiattack

The Super-Mutant Gunner makes two attacks with its Heavy Gun.

Mutant Resilience

The Super-Mutant Gunner has advantage on saving throws against being poisoned and is immune to disease.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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