Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC15
XP1100
Description
The Nightkin are mutated humanoids, once human, now transformed by exposure to radiation. They possess a blend of stealth and ferocity, often using their advanced camouflage to ambush unsuspecting prey.
Details
Size | Large |
Type | Giant |
CR | 4 |
XP | 1100 |
Languages | Common, Undercommon |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambush Strike
The Nightkin can make a melee attack with advantage against a creature that is surprised.
Camouflage
The Nightkin can use its action to become invisible until it attacks or until it is in an area of bright light.