Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC12
XP50
Description
The Rad-Stag is a mutated deer that roams the irradiated wastelands, its antlers glowing with a faint green hue. It is known for its aggressive behavior and the toxic spores it releases when threatened.
Details
Size | Medium |
Type | Beast |
CR | 0.25 |
XP | 50 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Antler Charge
The Rad-Stag charges at a target within 20 feet, making a melee attack with its antlers. On a hit, the target takes 1d8 + 2 piercing damage.
Toxic Spores
The Rad-Stag releases a cloud of toxic spores in a 10-foot radius. Creatures in the area must succeed on a DC 12 Constitution saving throw or take 1d6 poison damage and be poisoned for 1 minute.