Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP100
Description
Raider Thugs are the disciplined enforcers of raider gangs, equipped with better weapons and armor than their more chaotic counterparts. They utilize basic tactics and cover to outmaneuver their foes, making them a formidable presence on the battlefield.
Details
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Common |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Melee Attack: Tire Iron
The Raider Thug swings a tire iron at a target, dealing 1d8+2 bludgeoning damage.
Ranged Attack: Hunting Rifle
The Raider Thug fires a hunting rifle at a target within range, dealing 1d10+2 piercing damage.
Tactical Cover
The Raider Thug can use the Hide action as a bonus action when in cover, gaining advantage on their next attack.