Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
A young member of the Brotherhood of Steel, the Initiate is a dedicated warrior trained in the ways of technology and combat. They are often tasked with scouting and gathering knowledge about the wasteland, armed with a mix of traditional weaponry and advanced technology.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Binary |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Laser Rifle
Ranged Weapon Attack: +5 to hit, range 100/300 ft., one target. Hit: 10 (2d8) radiant damage.
Tactical Maneuver
The Initiate can use their action to take the Dodge action, gaining advantage on Dexterity saving throws until the start of their next turn.