The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
The Children of Atom Zealots are fanatical followers of the Atom, driven by their unwavering faith to spread his teachings and protect sacred sites. They are known to irradiate their enemies, believing it to be a divine gift, and will stop at nothing to defend their beliefs.
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Common, Atom's Tongue |
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Gamma Gun
Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 10 (2d6 + 3) radiant damage and the target must succeed on a DC 12 Constitution saving throw or become irradiated, taking 3 (1d6) radiant damage at the start of its next turn.
Irradiated Melee Attack
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) radiant damage.
Radiation Burst (Recharge 5-6)
The zealot releases a burst of radiation in a 15-foot radius. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.