Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range9 - 9 (Avg: 9)
AC12
XP25
Description
Bay Rat Raiders are ruthless human marauders who terrorize the shores of Lake Simcoe and the Georgian Bay. They are known for their cunning tactics and brutal raids on unsuspecting travelers and settlements.
Details
Size | Medium |
Type | Humanoid |
CR | 0.125 |
XP | 25 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 9 - 9 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Machete
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Pistol
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.