Free Ixilanians, the Ancient Orazcan Merfolk Dynasty, and the Sun Empire fight for peace and power.
Played | 4 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 88 days ago |
Visibility | Public |

Description
A vampire thrall is a once-living creature now bound to the will of its master. These pale, gaunt figures serve as loyal servants, displaying an unsettling mix of fear and adoration toward their vampire overlords. Their eyes glow faintly with an unnatural light, and they often exhibit an eerie charisma that draws others to them, despite their ghastly appearance. As they move, there is a graceful fluidity that belies their undead nature.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, Infernal |
Armor Class | 12 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | Fire |
Damage Resistances | Psychic |
Damage Immunities | Necrotic |
Condition Immunities | Frightened, Charmed, Exhaustion, Unconscious |
Charm
The vampire thrall targets one humanoid that it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be charmed for 24 hours. The charmed target regards the thrall as a trusted friend and is willing to do anything for the thrall, as long as it doesn't cause it harm.
Life Drain
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the vampire thrall regains hit points equal to the damage dealt.