Free Ixilanians, the Ancient Orazcan Merfolk Dynasty, and the Sun Empire fight for peace and power.
Played | 4 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 88 days ago |
Visibility | Public |

Description
Vampire exiles are once-proud members of vampiric covens who were cast out for their unrestrained brutality and insatiable hunger for power. These banished creatures roam the night in search of vengeance against those who wronged them, embodying the very essence of hunger and despair. Fueled by rage and a thirst for retribution, they exhibit both a terrifying allure and a savage ferocity.
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3400 |
Languages | Common, Infernal, Elvish |
Armor Class | 16 |
HP Range | 90 - 120 (Avg: 105) |
Damage Vulnerabilities | Fire |
Damage Resistances | Necrotic |
Damage Immunities | None |
Condition Immunities | Charmed |
Blood Drain
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be cursed with vampirism. The cursed target can’t regain hit points until the curse is removed.
Shadow Form
As a bonus action, the Vampire Exile can enter a shadowy form, becoming incorporeal. In this form, they can move through solid objects and are immune to non-magical damage for 1 minute. The Vampire Exile can end this effect at will.
Vengeful Strike
The Vampire Exile can make one additional attack with its Blood Drain ability if it is targeting a creature that previously harmed it during the encounter.