After centuries of chaos in the Dragon Wars and Saint Estes’ sealing, Nova Prime fell into uneasy silence. The Sovereigns were chained to the Draconis Expanse, but their shadows lingered in cults and Broodspawn. The Proven withdrew into Heav, rarely answering prayers directly, leaving only echoes of their influence in relics, visions, or half-remembered rites.
For the first time, mortals had breathing room. Cities rose on scarred land, kingdoms stitched themselves together from war ruins, and myths hardened into folklore. The horrors of dragons, ichor, and Proven were softened into “stories to scare children” — the perfect camouflage for those terrors that still lurked.
But beneath the peace, new threats congealed in secrecy: the Broodspawn Council of Ancients formed, cults metastasized, and whispers of Proven who never left began to spread.
Mythification of History: Parents retold dragon wars as bedtime fables. Children grew up believing Sovereigns were “just old fairy monsters.”
The Proven’s Silence: Shrines still existed, but worship became ritual without presence. The people believed their gods had “stepped away.” Only the faithful noticed echoes.
Rise of Human Polities: Havenreach’s proto-city formed from refugee camps into a walled trade hub. Arkos, devastated, was reduced to tribes surviving beneath desert sands. Smaller kingdoms emerged in fertile valleys and coasts.
Folklore as Control: Broodspawn actively twisted narratives. They seeded the idea that lycans only hunted by moonlight, that vampires hated garlic and sunlight, and that their true dragonic origin was a lie.
When the Sovereigns sealed themselves, the Broodspawn had to self-organize.
Varacius (The Ember Scion): The unspoken leader, first among equals, whose molten blood became the myth of vampiric thirst.
The Council: A secret conclave of Arch-Brood scattered across Nova Prime, each tied to a Sovereign. They maintained cults, bred Thralls, and sowed propaganda to keep mortals fearful and divided.
Goal: To preserve draconic dominion in absence of their masters, and prepare the world for their eventual return.
True Form: Dragon-blood vampire, veins burning with molten ichor. Can weaponize his own blood into rivers of fire.
Public Memory: Shifted slowly from a terror to folklore, then to romanticized vampire fiction. By the modern age, he’s a movie monster, a comic trope, a meme.
Irony: Varacius still lives, still rules the Council, laughing at humanity’s ignorance. The “vampire archetype” is his own shadow — rewritten and cheapened.
Ascension: Born human, rose not through worship but through cruelty and mastery of decay. He swallowed Death itself, ascending to Proven.
Folklore: Became a bogeyman in Arkos. Children whisper about “Peppermint eyes” and mint-breath shadows stealing names.
Truth: In Heav, Julius is feared even by other Proven. His paranoia of Lazarus Kane weakens him. On Nova Prime, his cultists and undertakers still whisper rites in his name.
Impact: Julius’ weakness let necromancy slip into the cracks. Undead began to spread in corners of Nova Prime where even dragons feared to tread.
Human Kingdoms Stabilize: Havenreach becomes the nucleus of human resilience. Arkos collapses further, its people clinging to myth and oral histories.
Broodspawn Entrenchment: Vampiric cults weave into noble houses, guilds, and secret societies. The Council of Ancients effectively governs Nova Prime’s shadow-politics.
Folklore Masks Truth: Myths about vampires, lycans, and Proven turn into parables, jokes, and later, pop-culture entertainment.
The Balance of Power: For the first time in millennia, Nova Prime is quiet. But it is not peace — it is gestation.
Varacius’ Immortality: The joke of “vampires aren’t real” is the greatest camouflage ever created. His cult thrives beneath a parody of itself.
Julius’ Fear of Lazarus Kane: Somewhere on Nova Prime, a mortal has disrupted Death itself. Julius’ weakness creates space for necromancers and undead plagues.
The Council’s Hand: Every kingdom’s nobility has whispers of corruption — some lineages may literally descend from Thralls who drank ichor centuries ago.
The Forgotten Truth: Only fragments of Saint Estes’ legacy remain. The Boy’s Home wards unknowingly stand guard over history’s greatest weapon while the world forgets.
With the Proven withdrawing to Heav, the dragons sealed, and Broodspawn driven into the shadows, Nova Prime entered its first true age of nations. Mortals no longer lived as prey to Sovereigns or ichor-born predators — instead, they began forging kingdoms, cultures, and dynasties that would leave lasting legacies.
It was an age of expansion and war, but also of trade and alliances. Humanity, Lycans, and Zenith rose as major forces, while the Broodspawn Council schemed beneath the surface. What began as peaceful growth under visionary rulers would eventually fracture into conquest, bloodshed, and the forging of legends that shaped every nation to come.
The Founder: A noble-hearted king who united the fractured wolf clans under one banner. His reign was marked by peace, mutual trade, and diplomacy. The Lycans became renowned as protectors and warriors, serving as mercenaries and guardians for other young kingdoms.
The Fall into Conquest: Upon the founder’s death, his son ascended the throne — more conqueror than king. Where his father built bridges, the son built armies. His hunger for expansion turned the Lycans from protectors into feared aggressors.
The Ring of the End: The conqueror unearthed the Ring of the End, a relic of ancient Proven design. Its power made him unstoppable, driving his armies across continents. For a time, it seemed no mortal force could stand against the Lycans.
Maximus Finstad’s Legacy: Though centuries later, the Finstads trace their nobility to this age, when the Kingdom of HavenReach stood defiant against the Lycans’ expansion.
The Alliance of the Nobles: HavenReach, the Finstads, and the proto-Zenith clans formed the Silverpoint Accord — a pact of water, steel, and shadow to halt the Lycans’ march.
The Finstad Creed: Their ancestors were famed as “warriors of peace,” wielding the blade Tabula Rasa, said to cut away corruption and grant its bearer clarity. Though the blade’s location is now myth, its legend still haunts the Finstad line.
The Zenith, miniature humans of great agility, emerged as more than whispers in this age. Hidden in the Veridia Wildlands, they became both assassins and allies.
Blue Clan (Water): Masters of fluid illusions, suffocating strikes, and evasive combat — specialists in defense and infiltration.
Red Clan (Phoenix Flame): Masters of fiery rebirth, aerial strikes, and explosive ninjutsu. Feared and respected for their destructive artistry.
Alliance with Mortals: Though secretive, the Zenith aligned with HavenReach during the Lycans’ Conquest Wars, their fluid tactics countering the brute strength of wolf-legions.
Cultural Legacy: Over time, the Zenith’s stories became “children’s tales” of tiny warriors — masking the truth of their enduring shadow empire.
The Binding: During this age, the demon prince Xandros was bound to a Zenith woman, creating one of the first demon-mortal fusions. His chaotic guidance marked a shift in demonkind’s relationship with mortals.
Philosophy: Xandros was a paradox — manipulator and mentor. To mortals, he was both corrupter and liberator. To demons, he was traitor and prince.
Legacy: His gifts to mortals — shadowstep, demon blood, infernal surge — became whispered as the first demon pacts, sparking an era of forbidden bargains.
The Lycans, armed with the Ring of the End, swept across Nova Prime.
HavenReach and the Finstads held the line, forming the Silverpoint Accord with the Zenith clans.
The wars lasted decades, grinding down the Lycans until their king was finally slain and the Ring vanished into myth.
The result: Nova Prime stabilized into kingdoms, borders, and noble houses — though the seeds of betrayal and demonic corruption had already been planted.
The Proven’s Withdrawal: By leaving mortals to rule themselves, the Proven inadvertently allowed both independence and corruption to flourish.
The Finstads’ Burden: From this age onward, the Finstad line carried the dual mantle of peacekeeper and warrior.
The Zenith’s Shadows: Once allies of HavenReach, they receded again into myth, their arts preserved only in whispers of “shinobi ghosts.”
Xandros’ Pact Legacy: Demon bargains became an undercurrent of history, surfacing again and again whenever mortals grew desperate.
The Ring of the End: Lost to history, yet destined to resurface in blood.