Arkos Lore Primer

🌵 The Continent of Arkos

Arkos is the beating heart of Nova Prime’s desert frontier — a land of storm-swept dunes, volcanic wastes, oasis metropolises, and nomadic strongholds. It is a continent forever caught between ancient mysticism and ruthless modern power.
Lightning storms rake the skies. The dunes hide old ruins and sacred sites of unimaginable energy. Yet corporations, crime syndicates, and war cults battle to seize every inch of its sand.

Arkos is a world where survival is never guaranteed, and every faction — from noble desert clans to blood-soaked mercenaries — has carved out a place in its unforgiving landscape.


šŸ™ļø Key Locations

Kashtar Gate – Capital Oasis Metropolis

  • Glittering mega-oasis city, the seat of the Arkos Technocratic Directorate.

  • Skyline dominated by the Sunspire Towers, powering the desert grid.

  • Home to Kryos Biotek’s corporate labs, guarded plazas, biometric checkpoints.

  • Beneath lies The Rustworks — a sprawl of scavenger slums, machine graveyards, and Syndicate black-markets.

Kashtar Gate is the nexus of politics, rebellion, and crime — the city where Arkos’ fate is brokered in both boardrooms and back alleys.


The Rustworks – Industrial Slums & Machine Graveyard

  • A wasteland of twisted steel and dead war machines, now a hub for black-market salvage.

  • Populated by outcasts, scavengers, and Syndicate enforcers.

  • Birthplace of the Rustworks Racing Circuit, a brutal underground skiff race arena.

The Rustworks is Arkos’ underbelly — where survival is grit, grease, and gamble.


The Dune Seas – North & South

  • Vast deserts forever lashed by stormlight lightning, where nomads alone know the secret ā€œroads of light.ā€

  • Scattered Stormshrines serve as waypoints and holy sites for angel-blooded champions.

  • The South Dune Sea is harsher still, with storms so violent only the most skilled clans survive.

The dunes are death to outsiders, but to the nomads, they are home, holy ground, and battlefield.


The Crimson Bazaar – Free Trade City

  • A neutral hub where merchants, criminals, and politicians collide under red-cloth awnings.

  • The Guild Council governs openly, but the Sand Syndicate truly controls water, caravans, and contraband.

  • Beneath the stalls lie smuggler vaults and neon-lit gambling pits.

The Crimson Bazaar is Arkos’ beating market heart — where fortunes are won and lost in a single deal.


The Ashfang Range – Home of the Black Ash Legion

  • Volcanic badlands choked with smoke and fire.

  • Black citadels and obsidian forges house the Black Ash Legion.

  • The land itself reeks of sulfur, ash, and the occult.

This is where zealots are forged into half-demon soldiers, and fire cults raise their banners against the world.


āš”ļø Factions of Arkos

šŸ¦‚ The Sand Syndicate

A desert-spanning crime empire. Ruled by the enigmatic Khalifa of Chains, they control water rights, smuggling routes, arms trade, and black markets.
Feared for their brutality, respected for their order — the Syndicate is Arkos’ shadow empire.


šŸ”§ Rust Work Scavengers

Scrap divers and contraband smugglers, led by Arun ā€œGearjackā€ Veyar.
They provide the Syndicate with salvage, but secretly shelter the desperate and hunted.
Practical, opportunistic, but not without honor — they’re the desert’s rats and lifelines.


šŸ”„ The Black Ash Legion

Mercenary cult of fire and zealotry, led by Prophet-Warlord Veydran, the Ash-Maw.
They raid, burn, and spread chaos, clad in obsidian armor and branded by infernal tattoos.
Whispers tell of their demonic origins and half-demon champions.


šŸŒ©ļø Nomadic Clans of the Dunes

Semi-mythic desert tribes who reject modernity and corporate dominance.
Masters of endurance, sacred stormshrines, and the secret storm paths called roads of light.
They harbor angel-blooded champions and warrior monks.


🧬 Kryos Biotek

A Directorate-aligned corporate giant.
They run secret desert labs, experimenting on unwilling subjects to forge biotech weapons and supersoldiers.
Their cold war with Havenreach bleeds into Arkos, where the desert is their proving ground.


šŸ Rustworks Racing Circuit

Weaponized skiff races run beneath the Rustworks.
A brutal sport, gambling arena, and cultural event where Syndicate influence runs deep.
Winners are legends. Losers are buried in the sands.


šŸŒ Core Themes of Arkos

  • Survival vs. Exploitation – Desert nomads fight to preserve traditions, while Syndicates and corporations exploit every dune.

  • Chaos vs. Order – The Black Ash Legion seeks fire and destruction; the Syndicate enforces a brutal but predictable order.

  • Mysticism vs. Modernity – Ancient stormshrines and angel-blooded clans clash with biotech horrors and corporate greed.

  • Spectacle vs. Struggle – Racing, crime, and rebellion become both survival and entertainment for Arkos’ people.


⚔ Why Arkos?

Because Arkos isn’t just a backdrop — it’s a powder keg.
Every faction wants control, every dune hides secrets, and every storm could change the fate of the continent.