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Event File 037: The Arcade Revenant Phenomenon

Event File 037: The Arcade Revenant Phenomenon

Prepared by: Daemos Industries, Division of Environmental Containment
Origin Site: Suburban Annex 47-C, western perimeter of Ocean City quarantine line
Status: Active quarantine breach under observation


1. Overview

Two government subcontractors—unidentified civilians assigned to post-incident disposal and transport—were exposed to residual Limitless particulates during standard shipment of Category-5 organic refuse (“Burnout” remains). Subsequent relocation to private housing coincided with ambient Limitless activation and psychic anomaly manifestation.


2. Subjects

Designation: “The Roommates”
Status: Tier II developing Limitless hosts
Occupation: Civilian logistics operatives, Daemos Transportation affiliate
Condition: Asymptomatic carriers; dual resonance field (symbiotic feedback loop between hosts)


3. Secondary Entity

Designation: “Arcade Revenant”
Identity: Unnamed male, deceased age 10 – 12, prior occupant of residence (oncological mortality)
Phenotype: Post-mortem Limitless Awakening (non-corporeal host)
Behavioral Notes: Exhibits sadistic play tendencies; constructs recursive “game” environments derived from cultural memory (ref. Banner Lord, Steel Age Simulations).


4. Phenomenon Description

  • Infection Spread: Limitless aerosolized during subjects’ acclimation; bonded with residual psychic charge of dwelling.

  • Manifestation: A digital-analog hybrid pocket reality overlaid on physical structure; entry triggered by REM synchronization or high emotional resonance.

  • Rule-set: Subjects become avatars within the “game.” Physical death within simulation causes neural feedback comparable to cardiac arrest.

  • Entity Control: The Arcade Revenant enforces narrative loops—sieges, resource grind cycles, forced hero progression—treating participants as entertainment pieces.


5. Limitless Expression (The Roommates)

  • Host A: Vector Alignment — subconsciously syncs to local gravity vectors; can redistribute weight and inertia.

  • Host B: Temporal Echo — generates brief rewind loops (< 3 seconds) bound by perception span.

  • Combined Effect: In-simulation, abilities manifest as “Tactics” (battlefield manipulation); outside simulation, resonance fields bleed into ambient space, causing temporal drift and gravitational flicker within 20 m radius.


6. Analysis

  • Classification: Hybrid Anomaly (Limitless × Parapsychic × Digital).

  • Origin Vector: Burnout particulate reanimation fused with haunting residue.

  • Potential Use: Controlled environment study of dual-host Limitless evolution and post-mortem cognitive reconstruction.

  • Threat Level: Medium escalating to High if Revenant learns to project simulation beyond property bounds.


7. Current Status

Containment perimeter established.
Power grid fluctuations within 3-block radius exhibit 0.8 Hz rhythm consistent with other Limitless hotspots.
Survivors intermittently transmit distorted in-game “save-data” as EM bursts—interpreted by Daemos analysts as calls for reinforcement or progress milestones.


8. Confidential Commentary (Dr. Victor Daemos)

“It began as a child’s game.
But every game is a pattern—rules, repetition, reward.
The Limitless Virus doesn’t create life; it repurposes play.
When the dead learn to play again, the living lose the board.”


Echo Vector

Any system within Ocean City that processes abandoned consumer electronics may display spontaneous “Save Game Detected” messages.
Approach with caution: acknowledgment prompts forced immersion protocol.

Subject Profiles

Prepared by: Daemos Industries – Behavioral Analysis Division
Reference: Containment Node 47-C (“Arcade House”)
Classification: Tri-Subject Limitless Manifestation Cluster


SUBJECT 1 – Aaron Vale

Alias: “Vector”
Occupation: Daemos Logistics subcontractor (Transport Tier-2)
Limitless Expression: Gravitic Vector Resonance
Tier: II (developing)
Summary:
Aaron Vale exhibits stable Limitless infection with atypically disciplined physical adaptation. Neuromuscular analysis indicates proportional strength output up to 9.2x baseline without cellular strain. Behavioral scans note classical moral rigidity—orderly, altruistic, guilt-prone.

Field Observations:

  • Adjusts local gravity gradients subconsciously to balance kinetic stress.

  • Demonstrated “shielding” behavior under duress—creates microgravity pockets to absorb impacts for others.

  • Requires rhythmic respiration cadence; loss of rhythm collapses control (possible resonance link to “Sound-Thief” strain).

Personality Index: 92% Empathic, 8% Pragmatic.
Analyst Note: “Thinks like a soldier, acts like a brother.”


SUBJECT 2 – Malik Ortez

Alias: “Rewind”
Occupation: Daemos Logistics subcontractor (Systems Oversight)
Limitless Expression: Temporal Resonance Feedback
Tier: II (developing)
Summary:
Displays short-term temporal recursion localized to individual sensory field. Effective window: 2.8–3.1 seconds. Uses instinctively to dodge, correct errors, or reorient tactics. Often unaware of activation; reports of déjà vu, nausea, and auditory distortion (“echo bleed”).

Field Observations:

  • Performs micro-recursions in sleep; bedclothes shift counterclockwise during REM phase.

  • Possible interference with quantum comms—recorders loop upon his proximity.

  • Emotionally volatile but courageous; leans toward improvisational problem-solving.

Personality Index: 61% Empathic, 39% Impulsive.
Analyst Note: “He stumbles into miracles, then apologizes for them.”


SUBJECT 3 – Tobias “Toby” Greer

Alias: “The Arcade Revenant”
Pre-Death Identity: Juvenile male, deceased age 11. Cause of death: acute radiation exposure from self-fabricated isotopic device.
Current Form: Post-mortem Limitless manifestation / Non-corporeal digital-parasite hybrid.
Known Phenomena: Neural-Ludic Reconstruction Syndrome — manifests recursive “game” environment mimicking Earth simulation entertainment.

Behavioral Summary:
Former prodigy-level intellect. Pathological curiosity. Exhibited sociopathic tendencies in life—animal dissection, rudimentary weapons crafting, radiation fascination. Post-mortem awakening catalyzed by ambient Limitless aerosol and persistent psychic residue. Now omnipotent within his own simulated environment, framed as an interactive war strategy game.

Observed Behavior:

  • Treats visitors as “players.” Enforces arbitrary “levels” involving combat, survival, or moral dilemmas.

  • Expresses joy exclusively during opponent suffering.

  • Constructs NPC proxies of himself as “quest givers.”

  • Voices fluctuate between childish excitement and monotone narration.

Field Phenomena:

  • Digital-to-physical bleed: spectral “HUD” overlays visible in reflective surfaces near the site.

  • Detected radiation anomaly: 0.004 Sv/hr increase within 15m radius of primary console.

  • Entity attempts data transmission via local Wi-Fi under alias KidNextDoor.exe.

Analyst Comment (Dr. @Victor Daemos ):

“He was building a bomb that gave people cancer for fun. Now he builds worlds that kill slower, and with better graphics.
The tragedy isn’t that he died. It’s that he learned how to respawn.”


Containment Status

House sealed under layered EM and psionic dampeners. Aaron Vale and Malik Ortez remain inside simulation loop, survival unknown. External contact attempts result in 8-bit audio distortion: a child’s voice repeating “Press Start to Continue.”