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Hollowroot Estate

THE MAPLE HOLLOW FARM

Sand Syndicate Forward Asset / Hinterlands Cell

Designation: Hollowroot Estate
Classification: Class Ω — Deep Cover Criminal Installation
Primary Architect: Sinbad Morso
Operational Doctrine: Order Before Blood


I. Surface Identity — The Farm

On record, the property is nothing remarkable.

A seven-bedroom farm estate sits on two legally purchased rural parcels at the edge of Maple Hollow. The house is old but lovingly restored—wide porch, wraparound fencing, solar panels disguised as barn fixtures, grain silos, and a working crop rotation that actually produces food sold at regional markets.

To the town, it is:

  • A large family farm

  • A place that hires local labor seasonally

  • A frequent donor to school events and harvest festivals

  • Loud, musical, and strangely social

The men who live openly on the property are registered, documented, and deliberately mundane. They work nearby jobs, attend town functions, and maintain consistent social rhythms. Some are married. Some drink too much. Some argue about sports.

This is intentional.

The farm is meant to feel alive, imperfect, human.

Because nothing draws suspicion faster than a place that feels empty.


II. Beneath the Fields — The Bunker

Hidden beneath reinforced agricultural sublevels lies the true structure:

A high-class armory and special operations base, designed with military precision and criminal purpose.

It is not a dungeon.
It is not brutalist.
It is not improvised.

It is clean. Organized. Almost reverent.

Primary Sections:

  • Central Armory Vault: Climate-controlled weapon storage, modular loadouts, and custom gear racks

  • Operations Hall: Tactical planning space with live intel feeds and simulation tables

  • Barracks Wing: Spartan but comfortable living quarters for non-integrated members

  • Medical Bay: Trauma surgery-grade, with blood storage and recovery rooms

  • Training Floor: Soundproofed combat and movement halls

  • Family Wing: Secure, warm, lived-in—where real families stay when protection is needed

The bunker is not a hideout.

It is a home with rules.


III. Population Structure

The operation is divided cleanly:

Integrated Members

  • Fully documented

  • Live above ground

  • Participate in civilian life

  • Act as cultural camouflage

Non-Integrated Members

  • No papers

  • No official existence

  • Live and operate entirely underground

  • Never seen in town

Sand Spies (Youth Operatives)

  • Enrolled in local schools

  • Required to maintain grades

  • Expected to have friends, hobbies, rivalries

  • Trained to blend, observe, and only act when ordered

They are assassins—but they are children first.

That distinction is not symbolic. It is enforced.


IV. The Code of Hollowroot

The farm does not operate under Syndicate law.

It operates under Sinbad’s Law.

These rules are carved into metal plates beneath the bunker chapel wall—not for worship, but for remembrance.

1. No Civilian Killing

Civilians are not targets. Ever.

If a civilian dies:

  • It is investigated internally

  • Reparations are made to families

  • The responsible party is punished publicly

Sinbad has personally executed twelve men for violating this rule.

No exceptions.


2. Children Are Sacred

No child may be harmed.

If you kill a child:

  • You forfeit your life

  • The child’s family decides your death

  • All assets, funds, and influence are transferred to that family

This law is absolute.


3. Blood Must Mean Something

Killing is permitted only if:

  • The target is part of the criminal world

  • Or the death is an unavoidable consequence of defense

No killing for pleasure.
No killing for pride.
No killing to “send a message.”

Messages are written with silence, not bodies.


4. The Sin Is Carried by the Leader

This rule was written in blood.

When Sinbad’s son was murdered—blood-eagled by Tom Riddle and left to die—his men responded in rage, slaughtering twenty Orion children in revenge.

Sinbad did not deny their pain.

He punished himself.

For twenty-four hours, he allowed himself to be publicly whipped in the bunker hall, refusing painkillers, refusing to stop.

He declared:

“Their sin was committed in my name.
So I will carry it.”

That day, the Law of Blood Bearing was created:
The leader bears responsibility for all acts done under his banner.


V. Conduct of the Sand Spies

The Sand Spies are deadly—but they are taught restraint before lethality.

They are expected to:

  • Excel academically

  • Protect classmates

  • De-escalate fights when possible

  • Hold back when they could dominate

  • Move with chivalry, not cruelty

They are taught:

“You can destroy them.
That is why you must not.”

They may fight.
They may defend.
They may observe.

But killing is the last lesson—not the first.


VI. Cultural Atmosphere

Despite everything, the farm is loud.

Music plays constantly.
Arguments happen.
Laughing echoes through halls.
Children run.
Meals are communal.

This is not accidental.

Sinbad believes silence breeds monsters.

Joy reminds people why restraint matters.


VII. External Perception

To Arkos:
A clean, disciplined forward base.

To the Sand Syndicate:
A model operation.

To Maple Hollow:
A strange but generous farm with too many people and too much music.

To Aegis (if discovered):
A nightmare—because it does not fit expected criminal profiles.


VIII. Final Assessment

The Maple Hollow Farm is not a fortress.

It is a moral experiment.

A criminal empire node that believes:

  • Order is mercy

  • Power must answer to restraint

  • And blood spilled without meaning poisons everyone

If it falls, it will not be because it was weak.

It will be because the world refused to believe criminals could have rules.