LORE BIBLE — 6
THE EXPEDITION ERA (Final Age Before Modern Nova Prime)
“When the world discovered its last giants — and tried to steal from them.”
I. The Mandate of the First Mayor
When HavenReach transitioned from monarchy to centralized governance, the First Mayor, Peter Carrow, sought to unify the new city-states through exploration and resource expansion.
His final executive act was the Viridia Survey Mandate:
“Chart the southern wildlands, locate energy deposits, establish new borders.”
This order launched the most consequential expedition in post-monarchic history.
II. The Expedition into the Viridia Wildlands
Day 23 — The Mist Path Breaks Open
The expedition crossed into the Viridia Wildlands, a vast rainforest-valley system bordering the southwestern territories.
Discoveries:
1. @Zenith
The expedition became the first outsiders to confirm the existence of the Zenith clans, miniature but terrifyingly skilled tribes:
Blue Clan (Water-mirage warriors)
Red Clan (Phoenix Flame ninjutsu)
The Hidden Clans (unmapped)
Though the Zenith never attacked, their presence was enough to warn the expedition they were in sacred ground.
This was the first recorded moment:
“The Wildlands belong not to men — but to those who choose to remain unseen.”
2. The Xratinia Frontier
Further south, the expedition reached a vast border wall of dense platinum and black stone, guarded by silent watchtowers.
Behind this wall lay the sovereign nation of Xratinia.
The expedition never breached the border.
They didn’t have to.
III. The Forbidden Discovery — Platinum Rings
While surveying the perimeter, the expedition discovered:
Platinum veins so dense they formed rings around @Xratinia — The Warzone Kingdom s entire border.
Platinum deposits INSIDE Xratinian territory visible from canyons and valleys.
This was unprecedented — platinum was the rarest strategic resource on Nova Prime.
HavenReach wanted it.
Arkos wanted it more.
And both nations made the same mistake:
They believed Xratinia wasn’t using its own treasure.
IV. The Diplomatic Collapse
Peter Carrow attempted diplomacy.
Xratinia replied with a single message:
“The Crown does not trade what grows from its bones.”
Translation:
Platinum is ours. Do not come here again.
Carrow accepted this.
Arkos did not.
V. The Ten-Year War Begins (The Platinum Conflict)
The ONLY war Xratinia ever fought — because it had to.
When Arkos illegally sent mining teams across the border, HavenReach intervened to stop them, sparking a three-way conflict:
1. Arkos vs Xratinia
Arkos sought the platinum.
Xratinia responded with unmatched defense.
2. HavenReach vs Arkos
HavenReach wanted strategic control of Viridia and refused Arkos expansion.
3. HavenReach vs Xratinia
A tragic miscommunication:
HavenReach soldiers were mistaken for Arkos saboteurs.
Xratinia crushed both invading forces.
The war lasted 10 brutal years — known historically as:
The Platinum Conflict
The Border War of Silence
The War No One Won
Though the world remembers it under one name:
World War I (Nova Prime)
VI. Why Xratinia Wins Every War
Xratinia has never invaded anyone.
It simply defends — absolutely.
During the war:
HavenReach lost entire battalions to 60 Iron Riders.
Arkos lost desert mechanized columns in hours.
Xratinia suffered minimal casualties.
Their official statement at the war’s end:
“We asked for peace ten thousand times.
You answered with greed.
This is the last time.”
VII. Aftermath — The Treaty of Three Crowns
The war ended when all three nations agreed:
Xratinia’s borders are permanent.
Xratinian land is sovereign and untouchable.
No nation may mine platinum within 200 miles of their frontier.
Xratinia may attend global summits only if they choose.
HavenReach is forbidden from sending military teams south ever again.
VIII. The Legendary Exception — Varkos
Only ONE Xratinian has ever:
crossed into HavenReach
lived there
become a citizen
served in a national force
Commander Varkos Rhel
Leader of the Raptor Unit.
His presence is historically unprecedented — an anomaly that still makes politicians nervous.
Some elders say:
“If Varkos is here, the world is not far from war… or salvation.”
IX. Consequences — The Dawn of the Modern Age
The war forced enormous changes:
End of Monarchies
Kings failed to protect their people.
City-states rose.
Rise of City-State Militaries
Power shifted from royal courts to mayors, councils, and industrial forces.
Industrial Priorities
Steam → coal → circuitry → plasma.
Strengthening of Aegis
The international regulatory force was created to prevent another platinum war.
Peter Carrow’s Rise
His leadership during the crisis made him the first man to unify HavenReach:
First Mayor
First President (briefly)
Founding father of modern politics
Later executed → his descendants forming the Orion Syndicate
Return of the Zenith
Once exposed, the Zenith returned to total silence — forcing humanity to treat Viridia with mythic respect.
Xratinia Becomes a World Constant
No one questions them again.
Their borders shape every map drawn in the modern era.