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Military Vehicles — Haven Reach

Military Vehicles — Operational Primer (Haven Reach & Allied Forces)

1) Doctrine & Roles

  • Purpose-first design: Military vehicles are tools to project force, secure containment zones (Limitless outbreaks), and move troops fast through layered urban/airspace. Each vehicle class fills a tactical role: transport, fire support, command & control, electronic warfare, and logistics.

  • Integrated systems: Vehicles operate as nodes in the Aegis Net — sensor feeds, targeting, medical telemetry, and logistics updates stream in real time. Crews act as operators of a system rather than independent drivers.

  • Redundancy & compartmentalization: Critical subsystems are physically and logically segregated so a single hack or hit won’t disable the whole vehicle.

2) Main Military Vehicle Classes

a. Armored Personnel Carrier (APC) — “Forge Vans”

  • Purpose: Move squads (8–12 soldiers) safely through contested zones.

  • Propulsion: Heavy mag-lift + backup tracked undercarriage for rough terrain.

  • Armor: Layered composite (titanium/platinum alloys + reactive ceramic panels).

  • Weapons: Roof-mounted autocannon, retractable riot shields, smoke/plasma dispensers.

  • Crew: Driver + vehicle commander + medic bay; troops ride modular racks.

  • Special: EMP-hardened avionics and quick-deploy field med bay.

b. Infantry Fighting Vehicle (IFV) — “Hammercar”

  • Purpose: Frontline mechanized support; fights alongside dismounts.

  • Weapons: Medium plasma-cannon turret, coaxial railgun, anti-air missile pods.

  • Role: Provides direct fire, mobile cover, and quick dismount points for shock teams.

c. Heavy Transport / Troop Lifter — “Sky Freighter”

  • Purpose: Strategic movement of entire units between ports/skyports.

  • Capacity: Can carry a full company across mag-lift lanes or via mag-lock to naval lifts.

  • Defensive suite: Point-defense lasers, ECM, decoy flares.

d. Mobile Artillery & Siege Platforms — “Forgewalkers”

  • Purpose: Long-range suppression, bunker-busting, crowd control.

  • Weapons: Plasma induction shells, rail-snipe canons with guided ordnance.

  • Mobility: Slow but heavily armored; often deployed to prepared positions.

e. Recon & Electronic Warfare Vehicles — “Ghost Runners”

  • Purpose: Sensor dominance, jamming, scout & decoy operations.

  • Tools: Lidar arrays, drone bays, signal scramblers, covert camo fields.

f. Armored Naval Carriers / Warships (X-platform)

  • Role: Coastal blockade and troop ferrying (the established 3 large warships model — heavy cannon broadsides, troop holds).

  • Note: Old-world hulls with modern targeting suites; vulnerable to modern air/strike assets but still feared for raw broadside firepower.

3) Command, Control & AI Integration

  • Vehicle AI node: Most military vehicles run a hardened on-board AI (local autonomy for maneuver/defense). Aegis-issue vehicles may sync to central command when secure; cutoff mode enables autonomous survival behavior.

  • Human in the loop: Lethal authorization generally requires a human commander except in emergency failsafe scenarios.

  • Sensor mesh: Vehicles share and mask thermal, bio, and kinetic signatures across the squad network; target handoffs happen in milliseconds.

4) Crew Roles & Training

  • Driver / Pilot: Focus on maneuvering under fire and emergency recovery; trained in mag-lift physics and manual fallback controls.

  • Vehicle Commander: Tactical node — communicates with squad and command; allocates fire, deploys drones/decoys.

  • Gunner(s): Operate primary/secondary weapons, manage targeting feeds.

  • Tech / Systems Operator: Manages AI sync, counter-hack protocols, med link, and vehicle diagnostics.

  • Embedded Medic / EOD specialist: Rapid triage and IED/biothreat response are standard in APCs and Forgewalkers.

Training cycles include vehicle simulator hours (augmented reality), live-fire drills, convoys under harassment, and anti-hack tabletop exercises.

5) Logistics: Fueling, Repair & Sustainment

  • Power: Most military platforms run micro-fusion cores with chemical backup. Smaller recon units use high-density supercaps for quick bursts.

  • Refit hubs: Forward Repair Depots (FRDs) exist along major highways and near skyports — staffed by House Miyakoshi contractors and military techs.

  • Field repair: Modular systems let crews replace whole weapon pods or power stacks in under an hour with the right kit.

  • Supply chain: Munition types, armor panels, and AI patches move via secured convoys or Daemos cargo nodes; delays are tactical vulnerabilities.

6) Procurement & Manufacturer Roles

  • Daemos: Primary supplier of high-end military chassis, autonomous control suites, and integrated vehicle AIs. Their gear is premium, networked, and therefore surveilable.

  • Atlas Transport Works (ATW): Heavy-duty carriers and Xratinian-influenced tanks — robust, less-networked, easier to field-modify.

  • Voltrex / Independent Engineers: Rapid-response hover conversions and illegal military-grade mods used by special forces and black-ops teams.

Procurement is a mix of direct Crown contracts, military requisitions, and crisis buys. Secretive off-book purchases happen through middlemen for plausible deniability.

7) Countermeasures & Survivability

  • Anti-hack stacks: Air-gapped fail-safes, neural hash keys, and rolling encryption indices protect vehicle systems from remote shutdowns.

  • Active defenses: CIWS-style point defense, plasma-chaff clouds, and kinetic intercept drones.

  • Stealth & masking: Adaptive surface coatings and IR scatter fields hide thermal signatures momentarily.

  • Redundancy: Multiple independent control busses and emergency manual shafts let crews drive even with core destruction.

8) Tactics & Deployment Patterns

  • Combined arms: Vehicles rarely operate alone — recon runners paint, forgewalkers suppress, IFVs push, APCs insert.

  • Convoy doctrine: Staggered columns, electronic ghost ships, hardpoint escort squadrons, and decoy drones.

  • Containment ops: For Limitless outbreaks, vehicles set cordon rings, mobile quarantine, and med-evac corridors with armored lifters.

  • Urban insertion: Low-altitude mag-lifts drop squads on rooftops; recon vehicles scout lanes for collateral hazards (crowd, biotech blooms).

9) Anti-vehicle Threats & Salvage

  • Primary threats: Railguns, anti-mag mines, sapper drones, Limitless-powered individuals, and large broodspawn.

  • Salvage: Disabled vehicles are high-value salvage targets. Recovery teams prioritize cores and AI nodes; hostile salvage favors black-market modders.

10) Modification & Black Market

  • Legal mods: Armor upgrades, ECM packages, sensor pods — require registration and Daemos clearance.

  • Illegal mods: AI-hijack kits, extra weapon hardpoints, smuggling cavities. Voltrex and independent shops supply these. Black-market mods trade heavily in Arkos and Diamond City.

  • Detection risk: Unregistered modifications trigger Daemos remote kill-switch if connected to public nets — so most black mods are air-gapped and manual.

11) Marks, Camouflage & Identification

  • Unit markings: Legions and companies use color bands, sigils, and light codes. Aegis vehicles show a blue ring signal; Iron Guard uses matte black iron crest.

  • IFF & friend/foe: Multiple-tier identification confirms friendly channels; stolen vehicles often spoof low-tier signatures to get close.

12) Medical & Survivor Integration

  • Medlink: Vehicles broadcast triage data to field hospitals and med-drones. APCs hold short-term med bays and can stabilize Limitless-affected subjects for extraction.

  • Decontamination: Quarantine modules isolate biologically tainted cargo; armorers train to seal and dump contamination with plasma-wash.


Quick Reference — Military Vehicle POIs (for New Haven map)

  • Fort Resolute Motor Pool — primary training and depot for AV Corps.

  • Daemos Military Dock (Skyport 6) — high-security assembly & AI provisioning facility.

  • Atlas Ironworks Yard — heavy armor refit and Forgewalker manufacture.

  • Vanguard Convoy Terminal — staging ground for strategic troop lifts.

  • Shadow Salvage Market (Diamond Pier) — black-market parts, illicit AI boards, stolen cores.