Xratinia Warzone
đŠđș Xratinia Kingdom Primer
âEvery Heart, a Forge. Every Citizen, a Blade.â
Filed under the Aegis Department of Global Intelligence â Class Ω Restricted
I. The Nation and Its People
Xratinia is the last monarchy on Nova Prime â an isolationist nation of iron mountains, industrial cities, and citizens forged by war.
They do not pray to gods; they honor the Crown and the Metal.
Their pride lies in endurance â the belief that flesh, when tempered by duty, becomes stronger than steel.
Their culture is a fusion of feudal hierarchy and modern warfare: knights with plasma rifles, tanks that wear banners, and workers who treat their tools like relics.
II. Geography & Environment
The Ore Mountains:
A continental mountain range rich in platinum, iron, nickel, and manganese, carved into fortress cities. Every ridge is tunneled, mined, or fortified. Steam and smoke rise from the foundries like veins of black fog.
The War Plains:
Endless stretches of cracked earth and trench lines â reminders of the last war against HavenReach. Old helmets and burned-out vehicles still mark the soil as monuments.
The Veridian Frontier:
The southern edge borders the Veridia Wildlands, where dense jungle meets open mountain passes. Itâs a defensive nightmare, crawling with beasts and mercenaries. The kingdom keeps fortified outposts there but rarely ventures deeper.
The Rivers of Ore:
Cold, sediment-heavy rivers cut through the mountain valleys. Theyâre used for cooling smelters, hydroelectric energy, and as natural moats.
III. Cities & Infrastructure
Ironvale (Capital):
Built directly into a mountain ring, Ironvale is a vertical city of concrete, steel, and iron glass. The palace, known as the Iron Crown Keep, doubles as a military command hub. The cityâs skyline is black smoke and silver towers.
Forgehold:
Subterranean industrial city housing the nationâs primary steelworks. Entire families live in underground quarters near their forges. Children learn welding before writing.
Eldrin Keep:
Southern border fortress â the main staging ground for air and ground patrols along the Veridian line. Every citizen here is militia-trained.
The Hollow Mines:
Deep extraction complex producing most of the kingdomâs platinum. Life expectancy is short, but pay is high, and workers are treated as honored dead before they even fall.
IV. Social Order
The Iron Crown:
The King rules absolutely. His decrees are law. Each monarch is seen as the living continuation of the first founder â the Man Who Tempered the Land.
House Miyakoshi:
The only noble house â loyal stewards of the mines, treasuries, and logistics. Their bloodline manages the entire industrial output of the kingdom.
The Caste System:
Miners: The backbone. Everything begins with what they pull from the earth.
Soldiers: Every citizen trains; the army and population are nearly one and the same.
Keepers: Engineers, builders, and record-keepers â they preserve knowledge, not faith.
There are no clergy, no priests, no prophets.
Xratinia worships the process â creation through endurance.
V. Daily Life
Housing:
Homes are built of reinforced concrete and recycled steel. Most are shared blocks centered around communal mess halls and training yards.
Work:
Every citizen contributes: mining, forging, maintaining machines, or military service. Automation is minimal by design â human labor is considered sacred.
Education:
Schools teach metallurgy, strategy, and civic discipline. Every student graduates knowing how to repair a rifle and read a field map.
Family Life:
Families are tight-knit, practical, and loyal. Divorce is rare; death in service is celebrated. Every home keeps a Steel Shelf â a line of small objects made by family members lost to war.
Food:
Diet relies on hardy mountain crops, hydroponic greens, and tinned rations. Alcohol is replaced by Forgebrew, a dark malt fortified with minerals.
VI. Military Forces
Doctrine: âEfficiency is Honor.â
The army operates with ruthless precision, combining medieval discipline with modern firepower.
Knight-Legions
The professional army. Each Legion is 20,000 strong and named after a metal (Iron, Steel, Cobalt, etc.).
Their armor is reinforced with carbon-steel plating and hydraulic assistance systems.
Weapons: Pulse rifles, plasma sabers, riot-grade tower shields, and magnetic rifles.
Legions never retreat; they collapse forward.
Iron Guard
Personal protectors of the King and enforcers of loyalty.
They serve as secret police, interrogators, and assassins.
Their armor is matte black, faceless, and silent. They never remove helmets in public.
Subdivisions:
The Hammerborn â heavy combat units wielding shock mauls.
The Crimson Chain â covert operatives that eliminate dissent internally.
The Wardens â stationed in the palace, fanatically loyal.
Arc-Bowmen
Long-range specialists using electromagnetic railbows â mechanized bows launching tungsten flechettes at supersonic speeds.
They serve dual roles as snipers and scouts.
Forgewalkers
Tracked siege machines â slow, unstoppable, built to look like moving battlements.
Each houses a crew of five and fires plasma-induction shells that can flatten bunkers.
Air Cavalry
Rather than beasts, Xratinia uses Rotary Skirmishers â compact rotorcraft armed with plasma lances and manually piloted by soldiers.
Painted black with silver markings, they hover like locusts over the battlefield.
VII. Military Service & Oaths
All citizens undergo seven years of mandatory service.
Three years of mining or factory labor, four in the army.
Those who serve twice are considered Forged Twice â heroes and future officers.
Three Sacred Oaths:
I will forge what I destroy.
I bleed for the land that feeds me.
I speak only when my words outlast me.
Breaking any oath brands one Rusted â stripped of name and cast beyond the border.
VIII. Economy
Exports: None (self-contained economy).
Primary Resource: Platinum, iron, and heavy alloys.
Currency:
Crown Shard (Platinum) â for trade within nobility.
Iron Mark (Steel coin) â for common exchange.
Work Token (Stamped brass) â used in industrial labor and rations.
Their policy: âIf it canât be made here, we donât need it.â
IX. National Psychology
Xratinians are stoic, proud, and brutally practical.
They measure worth not by wealth or words, but by what you can build â or survive.
War is not tragedy; itâs continuity.
Every citizen lives knowing their death will become part of the foundation for someone elseâs tomorrow.
X. Aegis Observation (Filed by Agent Roane, HavenReach Intelligence)
âThey donât fear extinction because they already practice it.
They live as if every breath is the last of a dying kingdom â and yet they never die.
I saw a miner hand his son a rifle and say, âIf you can lift it, youâre old enough to fight.â
Thatâs Xratinia. Brutal. Honest. Unbreakable.â
Summary:
Xratinia is the Iron Nation of Nova Prime â a cyber-industrial fortress built on loyalty, blood, and the refusal to modernize beyond the human hand.
They do not need gods or glowing stones.
They have the forge.
And that is enough.